Difference between revisions of "NDOIN"

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|style="width: 40%"| <p style="color: #DDDD88;font-size: 18px">NpcSpeech() || .
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|style="width: 40%"| <p style="color: #DDDD88;font-size: 18px">NpcSpeech()</p>Params<br>say - string to say<br>speechtype - Type to send to the client for special processing "combat" for combat messages, "record or event" to always send message to a player's chat window, "discard" to not write to a player's chat log.<br>Returns<br>bool - true if valid false if not || Causes the object to speak with overhead chat, making the object "talk". Does not play a sound. See PlayObjectSound(...) to play a sound.
 
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|style="width: 40%"| <p style="color: #DDDD88;font-size: 18px">NpcSpeechToUser() || .
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|style="width: 40%"| <p style="color: #DDDD88;font-size: 18px">NpcSpeechToUser()</p>Params<br>say - string to say<br>saytype - Type to send to the client for special processing "combat" for combat messages, "record or event" to always send message to a player's chat window, "discard" to not write to a player's chat log<br>gameobject - target user || Causes the object to speak with overhead chat, making the object "talk" to a specific user.
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Notes: Does not play a sound. See PlayObjectSound(...) to play a sound..
 
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Latest revision as of 08:04, 27 November 2019

[Main] [Lua Examples]

A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

Object Functions & Examples

NpcSpeech()

Params
say - string to say
speechtype - Type to send to the client for special processing "combat" for combat messages, "record or event" to always send message to a player's chat window, "discard" to not write to a player's chat log.
Returns
bool - true if valid false if not
Causes the object to speak with overhead chat, making the object "talk". Does not play a sound. See PlayObjectSound(...) to play a sound.

Example

 CODE EXAMPLE BLOCK

NpcSpeechToUser()

Params
say - string to say
saytype - Type to send to the client for special processing "combat" for combat messages, "record or event" to always send message to a player's chat window, "discard" to not write to a player's chat log
gameobject - target user
Causes the object to speak with overhead chat, making the object "talk" to a specific user.

Notes: Does not play a sound. See PlayObjectSound(...) to play a sound..

Example

 CODE EXAMPLE BLOCK