NDOIG

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[Main] [Lua Examples]

A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

Object Functions & Examples

GetAccessLevel()

Returns
accesslevel - access level of user
Get the access level of the user attached to this object.

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GetAllEquippedObjects()

Returns
table - array of all equipped objects in the gameobject
Get object equipped in the specified slot.

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GetAllModules()

table - array of all current lua modles
Gets a list of all the script modules that are currently attached to the given object.

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GetAllObjVars()

Returns
table - a table of object variables on the given object
Returns a (table) of all given object variables for a given object.

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GetAllSharedObjectProperties()

Returns
table of all shared object properties
Returns all shared object properties for the object.

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GetAllStats()

Returns
table - a table of an object's given stat variables
Returns a (table) of all given stat variables for a given object. Table fields are dependent on "Type" key. Type maps to either Regen or Simple.(String). All entries have Value -> (double) Regen types include keys MaxValue -> (double) and RegenRate (double).

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GetAssetBundleName()

Returns
string - asset bundle name
Get the asset bundle name this object is associated with if not the default.

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GetAttachedUserId()

Params
userid - userid of attached player
If a player is attached to this object, it will return the unique user id for that player. This is a unique identifier for a player. Can be used to identify a player regardless of character. This works even if the character is offline!

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GetBaseMoveSpeed()

Returns
number - base movement speed
Get the base movement speed of this mobile.

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GetCharacterName()

Returns
string - name of the character
Returns a characters name regardless if they are online on this region or not.

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GetColor()

Returns
string - New color in format (FFFFFF) ie: Red,Green,Blue in hexidecimal format
Gets the color of this object.

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GetContainedObjects()

Returns
table - array of contained objects
Returns table of objects inside this object if it is a container, this is not recursive.

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GetCreationTemplateId()

Returns
number - The ID of the current template the unit was created with
Get template id this object was created with. Check the templates file for more details.

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GetCurrentMoveSpeedModifier()

Returns
float - returns 0 or the current move speed modifier
Returns the current movement speed modifier of the mobile.

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GetDest()

Returns
location - Current target destination of the mobile or Loc of zero for no destination set
Returns the mobile's current target destination if any.

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GetEquippedObject()

Params
string - the name of the equipment slot
Returns
gameobject - the object in the equipped slot
Get object equipped in the specified slot.

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GetFacing()

Returns
number - Returns the angle that a given object is facing
Returns current facing angle in degrees. In respect to the world origin.

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GetHue()

Returns
number - hue value from the palette
Gets the hue of this object.

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GetIconId()

Returns
number - the id of the icon for this object
Get the icon id to use in the client user action for this object.

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GetIPAddress()

Returns
string - ip address of the user if any
Returns the IP address of the user attached to this object if any or .

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GetItemCount()

returns
number - Number of items in the container, including count of containers inside containers. 0 for non containers
Get the total item count currently inside a container, recursively.

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GetLoc()

Returns
location - current location of this object
.Returns current location

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GetMobileType()

Returns
string - Mobile type (Animal,Monster,Friendly,Player)
Get the mobile type of this object.

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GetName()

Params
string - name of the object
Get the name of this object.

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GetObjVar()

Params
name - name of the give object variable
Returns
object - the value of the given objects variable
Gets an object variable that exists with the current name. If it doesn't exist, it returns nil.

Notes: This is mainly how you access variables of a given object.

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GetObjVarType()


name - name of the given object variable
Returns
object - the type of the given object variable
Attempts to return a string indicating the type of a "userdata" obj var.

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GetObjectOwner()

Returns
gameobject - attached object of the user who owns this object
Get the attached user who owns this object.

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GetObjectTag()

Returns
bool - true if has tag
Checks if this object has a specific tag based on it's client type.

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GetObjectTags()

Returns
table - an array of tag names
Returns a table in the form of an array, of the names of tags set in the ObjectTagDefinitions file.

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GetPathTarget()

Returns
gameobject - the current path target or nil
Returns the current path target of the mobile if any.

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GetRestrictedStatUpdateLevel()

Params
gameobject - the attached object of user
Returns
string - Visibility this target user has access to ("Private", "Restricted", "Global")
Gets the visibility of stat updates that this user will receive. If it was never set, it defaults to Global.

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GetRotation()

Returns
rotation - the current rotation value of the given object
Gets the current facing angle in degrees. Can not be called on mobile objects!

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GetScale()

Returns
scale - the current scale value of the object
Gets the scale of a mobile object.

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GetSharedObjectProperty()

Params
string - name of the flag to check
Returns
sharedpropertyvalue - value of specified property
Gets the value for the SharedObjectProperties specified.

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GetStatMaxValue()

Params
statname - stats name
Returns
number - the max value of this stat
Get the max value of a named stat.

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GetStatRegenRate()

Params
statname - stat name
Returns
number - The regen rate of this stat in units per second (defaults to 0)
Get the regen rate of a named stat.

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GetStatValue()

Params
statname - stat name
Returns
number - the current value of this stat
Get the current value of a named stat.

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GetStatVisibility()

Params
statname - stat name
Returns
string - Visibility of this stat ("Private", "Restricted", "Global")
Returns the visibility setting for a given stat.

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GetTimerDelay()

Params
timername - name of timer
Returns
timespan - time left (nil if no active timer)
Get the amount of time before the specified timer fires.

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GetUpdateRange()

Returns
number - current update range
Get the update range (the distance this player can see other objects) for a given user.

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