NDOIG
Object Functions & Examples
GetAccessLevel() Returnsaccesslevel - access level of user |
Get the access level of the user attached to this object. |
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GetAllEquippedObjects() Returnstable - array of all equipped objects in the gameobject |
Get object equipped in the specified slot. |
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GetAllModules() table - array of all current lua modles |
Gets a list of all the script modules that are currently attached to the given object. |
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GetAllObjVars() Returnstable - a table of object variables on the given object |
Returns a (table) of all given object variables for a given object. |
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GetAllSharedObjectProperties() Returnstable of all shared object properties |
Returns all shared object properties for the object. |
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GetAllStats() Returnstable - a table of an object's given stat variables |
Returns a (table) of all given stat variables for a given object. Table fields are dependent on "Type" key. Type maps to either Regen or Simple.(String). All entries have Value -> (double) Regen types include keys MaxValue -> (double) and RegenRate (double). |
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GetAssetBundleName() Returnsstring - asset bundle name |
Get the asset bundle name this object is associated with if not the default. |
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GetAttachedUserId() Paramsuserid - userid of attached player |
If a player is attached to this object, it will return the unique user id for that player. This is a unique identifier for a player. Can be used to identify a player regardless of character. This works even if the character is offline! |
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GetBaseMoveSpeed() Returnsnumber - base movement speed |
Get the base movement speed of this mobile. |
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GetCharacterName() Returnsstring - name of the character |
Returns a characters name regardless if they are online on this region or not. |
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GetColor() Returnsstring - New color in format (FFFFFF) ie: Red,Green,Blue in hexidecimal format |
Gets the color of this object. |
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GetContainedObjects() Returnstable - array of contained objects |
Returns table of objects inside this object if it is a container, this is not recursive. |
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GetCreationTemplateId() Returnsnumber - The ID of the current template the unit was created with |
Get template id this object was created with. Check the templates file for more details. |
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GetCurrentMoveSpeedModifier() Returnsfloat - returns 0 or the current move speed modifier |
Returns the current movement speed modifier of the mobile. |
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GetDest() Returnslocation - Current target destination of the mobile or Loc of zero for no destination set |
Returns the mobile's current target destination if any. |
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GetEquippedObject() Paramsstring - the name of the equipment slot Returns gameobject - the object in the equipped slot |
Get object equipped in the specified slot. |
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GetFacing() Returnsnumber - Returns the angle that a given object is facing |
Returns current facing angle in degrees. In respect to the world origin. |
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GetHue() Returnsnumber - hue value from the palette |
Gets the hue of this object. |
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GetIconId() Returnsnumber - the id of the icon for this object |
Get the icon id to use in the client user action for this object. |
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GetIPAddress() Returnsstring - ip address of the user if any |
Returns the IP address of the user attached to this object if any or . |
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GetItemCount() returnsnumber - Number of items in the container, including count of containers inside containers. 0 for non containers |
Get the total item count currently inside a container, recursively. |
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GetLoc() Returnslocation - current location of this object |
.Returns current location |
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GetMobileType() Returnsstring - Mobile type (Animal,Monster,Friendly,Player) |
Get the mobile type of this object. |
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GetName() Paramsstring - name of the object |
Get the name of this object. |
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GetObjVar() Paramsname - name of the give object variable Returns object - the value of the given objects variable |
Gets an object variable that exists with the current name. If it doesn't exist, it returns nil.
Notes: This is mainly how you access variables of a given object. |
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GetObjVarType() name - name of the given object variable Returns object - the type of the given object variable |
Attempts to return a string indicating the type of a "userdata" obj var. |
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GetObjectOwner() Returnsgameobject - attached object of the user who owns this object |
Get the attached user who owns this object. |
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GetObjectTag() Returnsbool - true if has tag |
Checks if this object has a specific tag based on it's client type. |
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GetObjectTags() Returnstable - an array of tag names |
Returns a table in the form of an array, of the names of tags set in the ObjectTagDefinitions file. |
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GetPathTarget() Returnsgameobject - the current path target or nil |
Returns the current path target of the mobile if any. |
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GetRestrictedStatUpdateLevel() Paramsgameobject - the attached object of user Returns string - Visibility this target user has access to ("Private", "Restricted", "Global") |
Gets the visibility of stat updates that this user will receive. If it was never set, it defaults to Global. |
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GetRotation() Returnsrotation - the current rotation value of the given object |
Gets the current facing angle in degrees. Can not be called on mobile objects! |
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GetScale() Returnsscale - the current scale value of the object |
Gets the scale of a mobile object. |
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GetSharedObjectProperty() Paramsstring - name of the flag to check Returns sharedpropertyvalue - value of specified property |
Gets the value for the SharedObjectProperties specified. |
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GetStatMaxValue() Paramsstatname - stats name Returns number - the max value of this stat |
Get the max value of a named stat. |
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GetStatRegenRate() Paramsstatname - stat name Returns number - The regen rate of this stat in units per second (defaults to 0) |
Get the regen rate of a named stat. |
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GetStatValue() Paramsstatname - stat name Returns number - the current value of this stat |
Get the current value of a named stat. |
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GetStatVisibility() Paramsstatname - stat name Returns string - Visibility of this stat ("Private", "Restricted", "Global") |
Returns the visibility setting for a given stat. |
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GetTimerDelay() Paramstimername - name of timer Returns timespan - time left (nil if no active timer) |
Get the amount of time before the specified timer fires. |
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GetUpdateRange() Returnsnumber - current update range |
Get the update range (the distance this player can see other objects) for a given user. |
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