NDOIH

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[Main] [Lua Examples]

A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

Object Functions & Examples

HasAccessLevel()

Params
accesslevel - access level requirement
bool - true if users satisfy's requirement
Does the attached user's access level satisfy the access requirement.

Example

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HasEventHandler()

Params
eventtype - even type name
Returns
true if exists
Is there an event handler registered on any module attached to this object that matches the parameters.

Example

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HasLineOfSightToLoc()

Params
location - location to check
number - (number) Optional: Height of line. Ignore all collision that is lower than this height (Default 0.0f)
Returns
bool - True if it has LOS, false if not.
Does this object have line of sight to the specified location.

Example

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HasLineOfSightToObj()

Params
gameobject - target game object
number - Optional: Height of line. Ignore all collision that is lower than this height (Default 0.0f)
Returns
bool - True if it has LOS, false if not.
Does this object have line of sight to the specified object (This should be used for objects so the collision for the targetted object can be ignored for the LOS check).

Example

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HasObjVar()

.

Example

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HasObjectTag()

.

Example

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HasModule()

.

Example

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HasSharedObjectProperty()

.

Example

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HasTimer()

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Example

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