Curriculum
- WiP Warning: Allright - this is totally Work in Progress and far from being a finished page ...
Contents
Idea
The curriculum is a page in development started by me, Yorlik, with the hope we can use it as an index for learning which points to different pages or specially created lessons to help new modders get into coding for Shards Online ASAP.
Basic Lua Knowledge
Basic XML Knowledge
Since SO uses XML in templates and other files basic knowledge in XML is helpful.
There are a gazillion of articles and tutorials out there.
Which of these fit for you is a subject of taste. Dr.Google is your friend here.
Basic Tutorials
(To be done)
- Templates Structure
- Modding Templates
- Seeds and Seed Files
- Anatomy of a Seed Entry
- Seed Groups
- Scripting:
- Basic attachable scripts
- How to mod an existing script
- Modding functions
- Reacting to things in the world: Events
- Modding Event Handlers
Shards Online Architecture
We have a category for everything concerning the SO architecture: Category:Architecture
Shards Online Engine API Overview
We have a category for everything concerning the SO architecture: Category:Engine API
Basic Getter and Setter functions
There is a bit of overview in the [GameObj] page.