Difference between revisions of "Curriculum"

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(Basic Getter and Setter functions)
(Shards Online Engine API Overview)
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=== Basic Getter and Setter functions ===
 
=== Basic Getter and Setter functions ===
There is a bit of overview in the [GameObj] page.
+
There is a bit of overview in the [[GameObj]] page.
  
 
== Shards Online Standard Ruleset Overview ==
 
== Shards Online Standard Ruleset Overview ==

Revision as of 17:11, 1 November 2016

  • WiP Warning: Allright - this is totally Work in Progress and far from being a finished page ...

Idea

The curriculum is a page in development started by me, Yorlik, with the hope we can use it as an index for learning which points to different pages or specially created lessons to help new modders get into coding for Shards Online ASAP.

Basic Lua Knowledge

Learn_to_Lua

Basic XML Knowledge

Since SO uses XML in templates and other files basic knowledge in XML is helpful.
There are a gazillion of articles and tutorials out there.
Which of these fit for you is a subject of taste. Dr.Google is your friend here.

Basic Tutorials

(To be done)

  1. Templates Structure

Templates

    1. Modding Templates
  1. Seeds and Seed Files
    1. Anatomy of a Seed Entry
    2. Seed Groups
  2. Scripting:
    1. Basic attachable scripts
    2. How to mod an existing script
      1. Modding functions
    3. Reacting to things in the world: Events
      1. Modding Event Handlers

Shards Online Architecture

We have a category for everything concerning the SO architecture: Category:Architecture

Shards Online Engine API Overview

We have a category for everything concerning the SO architecture: Category:Engine API

Basic Getter and Setter functions

There is a bit of overview in the GameObj page.

Shards Online Standard Ruleset Overview