Difference between revisions of "NDGIC"
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− | |style="width: 40%"| <p style="color: #DDDD88;font-size: 18px">ChangeWorld() || . | + | |style="width: 40%"| <p style="color: #DDDD88;font-size: 18px">ChangeWorld()</p>Params<br>reloadregion - true/false to reload the region<br>regionaddress - region to send players too<br>worldaddress - world adddress that contains the region<br>subregion - subregion to move players too<br>threads - number of object threads to run for the region<br>x - the x location to move the players too<br>z - the z location to move the players too || Changes or reloads the world on a standalone server. |
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Revision as of 19:14, 13 November 2019
Global Functions & Examples
CallFunctionDelayed() ParamsTimeSpan - duration to wait before calling the function function - function to call |
Calls a function after the specified amount of time has elapsed Note: This function will not be called if server shuts down or restarts before the delay expires.. |
Example
-- call the TrapTriggered function after 2 seconds has elapsed CallFunctionDelayed(TimeSpan.FromSeconds(2),TrapTriggered()) -- handle the target who triggered the trap by dealing 25 points of magic damage to the target function TrapTriggered() -- get the target trigger object stored by the trap local target = this:GetObjVar("TrapTriggeredBy") -- if the target is valid apply the damage if(target) then damageInfo.Victim:SendMessage("DamageInflicted",target,25,"MAGIC",false,false,false,target) end end
CanPathTo() Paramsorigin - the start location to path from destination - the end location to path to |
Checks for a valid path from the origin to the destination using A* algorithm. Returns - true if worked, false if not |
Example
-- attempt to move the target object to a new location function MoveTargetToLoc(target,location) if(CanPathTo(this:GetLocation(),location) then -- move the target to the location specified target:PathTo(location,1,"ArrivedEventHandler",true,true,4) return true end -- if pathing failed return false return false end
ChangeWorld() Paramsreloadregion - true/false to reload the region regionaddress - region to send players too worldaddress - world adddress that contains the region subregion - subregion to move players too threads - number of object threads to run for the region x - the x location to move the players too z - the z location to move the players too |
Changes or reloads the world on a standalone server. |
Example
CODE EXAMPLE BLOCK
ClearBans() |
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Example
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CopyObjectToPos() |
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Example
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CreateCustomObj() |
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Example
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CreateCustomObjInContainer() |
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Example
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CreateCustomTempObj() |
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Example
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CreateEquippedObj() |
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Example
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CreateObjExtended() |
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Example
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CreateObjInContainer() |
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Example
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CreatePrefab() |
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Example
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CreateTempObj() |
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Example
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