NDGIR
Global Functions & Examples
ReadInt32FromPlugin() Returnsint32 - value |
Reads an Int32 value directly from a C# gameplay plugin. |
Example
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ReadInt64FromPlugin() Returnsint64 - value |
Reads an Int64 value directly from a C# gameplay plugin. |
Example
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ReadBooleanFromPlugin() Returnsbool - value |
Reads a boolean value directly from a C# gameplay plugin. |
Example
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ReadDoubleFromPlugin() Paramsdouble - value |
Reads a double value directly from a C# gameplay plugin. |
Example
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ReadObjectFromPlugin() Returnsobject - value |
Reads an object directly from a C# gameplay plugin. |
Example
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ReadStringFromPlugin() Returnsstring - value |
Reads a string value directly from a C# gameplay plugin. |
Example
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RefreshView() Paramseventid - event identifier of view to refresh |
Force a search subscription to update outside of its normal update timer. |
Example
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RegisterEventHandler() Paramseventtype - event type to be fired eventid - event identifier of the specific event function - Handler function reference. Can be a function name or a function defined inline |
Registers an event handler which calls the specified function when the Events fires with a matching event identifier. These handlers are not saved and must be registered every time the object is loaded. |
Example
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RegisterSingleEventHandler() Paramseventtype - event type to be fired eventid - event identifier of the specific event function - Handler function reference. Can be a function name or a function defined inlin |
Registers an event handler that will only fire once, which calls the specified function when the Events fires with a matching event identifier. These handlers are not saved and must be registered every time the object is loaded . |
Example
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ReloadModule() Paramsmodulename - module or script name to reload |
Reloads the specified behavior in memory. |
Example
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ReloadTemplates() |
Reloads all templates in memory. |
Example
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ResetPermanentObjectStates() |
Reset all permanent objects to their default state. |
Example
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