Difference between revisions of "NDOIA"

From Legends of Aria Admin and Modding Wiki
Jump to: navigation, search
Line 1: Line 1:
<center><p style="width: 60%">[[NDOIA|A]] [[NDOIB|B]] [[NDOIC|C]] [[NDOID|D]][[NDOIE|E]][[NDOIF|F]][[NDOIG|G]][[NDOIH|H]][[NDOII|I]][[NDOIJ|J]][[NDOIK|K]][[NDOIL|L]][[NDOIM|M]][[NDOIN|N]][[NDOIO|O]][[NDOIP|P]][[NDOIQ|Q]][[NDOIR|R]][[NDOIS|S]][[NDOIT|T]][[NDOIU|U]][[NDOIV|V]][[NDOIW|W]][[NDOIX|X]][[NDOIY|Y]][[NDOIZ|Z]]</p></center>
+
<center><p style="width: 60%">[[NDOIA|A]] [[NDOIB|B]] [[NDOIC|C]] [[NDOID|D]] [[NDOIE|E]] [[NDOIF|F]] [[NDOIG|G]] [[NDOIH|H]] [[NDOII|I]] [[NDOIJ|J]] [[NDOIK|K]] [[NDOIL|L]] [[NDOIM|M]] [[NDOIN|N]] [[NDOIO|O]][[NDOIP|P]][[NDOIQ|Q]][[NDOIR|R]][[NDOIS|S]][[NDOIT|T]][[NDOIU|U]][[NDOIV|V]][[NDOIW|W]][[NDOIX|X]][[NDOIY|Y]][[NDOIZ|Z]]</p></center>
 
<p style="color: #DDDD88;font-size: 22px;width:60%;margin: 0 auto">Object Functions & Examples</p>
 
<p style="color: #DDDD88;font-size: 22px;width:60%;margin: 0 auto">Object Functions & Examples</p>
 
<center>
 
<center>

Revision as of 19:09, 11 November 2019

A B C D E F G H I J K L M N OPQRSTUVWXYZ

Object Functions & Examples

AddModule(filename,table)

filename - Name of script file
table - Initializer table
The table may be omitted but allows you to send a table package to the script, then use the ModuleAttached Event to handle the table package.

Example script file named buff_player_strength.lua

 --buff players strength by 5 default
 --the buff duration will be 30 seconds.
 --if this script receives a initializer from an AddModule, set default values to the initializer values
 
 --setup default values
 defaultBuffAmount = 5
 defaultBuffTime = TimeSpan.FromSeconds(30)
 
 --- HandleModuleAttached - this is fired when this script gets attached to an object
 function HandleModuleAttached()
     -- if we received a initializer from the AddModule or template then update default values
     if (initializer ~= nil) then
         defaultBuffAmount = initializer.BuffAmount or 5
         defaultBuffTime = initializer.BuffTime or TimeSpan.FromSeconds(30)
     end
     -- make sure this object can receive the buff as it must be a mobile object
     if(this:IsMobile()) then
         SetMobileModExpire(this,"StrengthPlus","Unique_Buff_Handler",defaultBuffAmount,defaultBuffTime)    
     end
     -- remove this module script from the object now that we added the buff
     DelModule(GetCurrentModule())
 end
 
 --register the event handler for when this module gets attached to the current object
 RegisterEventHandler(EventType.ModuleAttached, GetCurrentModule(),HandleModuleAttached)

Example of adding the buff_player_strength module with an initializer

 --- ApplyStrengthBuff - this will apply the buff_player_strength module with new settings
 --@ param: amount - the amount of strength to add/remove from the mobile object
 --@ param: duration - a timespan for how long the buff will remain on the object
 function ApplyStrengthBuff(amount,duration)
     --if any bad values come through, just apply the default otherwise proceed as normal
     if(amount == nil or duration == nil) then
         AddModule("buff_player_strength")
     else
         AddModule("buff_player_strength",{BuffAmount=amount,BuffTime=duration})
     end
 end
 
 --Apply the default strength buff of 5 strength for 30 seconds
 ApplyStrengthBuff()
 
 --Apply the strength buff with 15 strength bonus and 45 second duration.
 ApplyStrengthBuff(15,TimeSpan.FromSeconds(45))

AttachUser()

.

Example

 CODE EXAMPLE BLOCK