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The impact of office sound on performance has lately been the topic of much debate. Several studies have tried to measure the effect of sound on office performance, but no consensus was reached. Studies have tried to test the impact of surrounding noise on degrees of alertness and fatigue, but the results are mixed. A range of investigators report that the outcomes are consistent across a large number of classes, but decisions are frequently controversial. A special laboratory test (EQ-i) was developed for the experimental assessment of office sound. The evaluation has proven to be a reliable instrument for measuring the effect of sound on workplace productivity.<br><br>The EQ-i is based on two elements. One component measures the cognitive processing of office employees, while the other component measures the subjective response of office employees to different visual stimuli. The testing procedure is performed in a quiet room with the sound of a computer turned away. A battery of tests is performed on a particular group of office personnel. A subjective questionnaire can be carried out on every individual to receive information on their working habits and feelings concerning the workplace atmosphere. After a series of evaluations are conducted on a random sample of workplace personnel, an average total score is calculated for every person.<br><br>Several other explanations have been advanced to account for the outcomes of the EQ-i results. Potential explanations are that office workers weren't subjected to sufficient substantial intensity or low intensity noise throughout the testing period, workplace equipment was malfunctioning or inaccurate, or the results were skewed due to several confounding factors. No alternative explanation has not yet been offered that can clarify the results obtained from this evaluation.<br><br>An evaluation research was conducted to determine the relationship between ambient temperature and indoor lighting at a medical setting. Researchers measured indoor lighting in four distinct points from the office area and found a strong and significant relationship between both. The investigators attributed this relationship to the impact of light on worker's moods. Indoor temperature was shown to be negatively associated with the mood of office workers as evidenced by a statistically significant increase in anxiety levels. The authors concluded that"the present review... indicates that there is a negative relationship between ambient temperature and mood among office employees."<br><br>In another study, researchers tested the impact of red vs. blue light on neurobehavioral testing. They quantified neurobehavioral testing at a dimly-lit area and found no difference in functionality between conditions. However, the researchers emphasized the importance of using an appropriate neurobehavioral testing protocol and executing standardized psychological tests in clinical settings. They also emphasized that more studies must be done in order to examine the effect of reduced lighting on neurobehavioral testing.<br><br>A third research project tried to measure the effect of temperature on reaction time in a lab setting. Researchers measured reaction time at a dimly-lit space and found that the response time increased when there was an increase in room temperature. However, they worried that this was not a significant impact and was affected by the existence of other aspects. By way of instance, a slight increase in temperature diminished the amount of beta action. Furthermore, the researchers emphasized that the impact of temperature on the reaction time could have significant implications for executive function evaluation.<br><br>The fourth research project analyzed the effect of temperature on executive function in an environment with two different light-sensitivity levels (daytime or dark). Two office workers, one having a day/night preference and another with a no-light preference, engaged in a task in which their performance was analyzed using a reaction time paradigm. After finishing the task, the performance of both office employees was compared. The results showed a significant main effect of temperature on the response time (p = 0.049). The authors concluded,"A distinct window of temperature advantage may contribute to executive processing speed." This study showed that fever did really have a positive impact on reaction time when it was controlled for ambient lightness or darkness.<br><br>In general, these studies confirm the importance of fever for work performance. Specifically, they show that temperature can modulate numerous aspects of performance such as attention, mood, alertness, and psychological functioning. Office workers are particularly susceptible to temperature changes, which is likely because of the inherently challenging nature of the work that involves sitting before a computer screen or working with intense lighting conditions.<br><br>If you have any questions concerning in which and how to use [https://www.pinterest.com/subwaydeer38/ 오피가이드],  [https://www.folkd.com/submit/www.hangugop.com/incheon/ 인천오피] you can get hold of us at our website.
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==  Getting Started  ==
 +
=== Concepts ===
 +
* '''Region''': It is a map (e.g. a Dungeon) or part of map (e.g. an area of Celador, like Upper Plains).
 +
* '''Standalone server''': Server that can only serve 1 region at a time, thus cannot serve all of Celador at the same time. A new region can however replace the current one by a player with the appropriate administration rights.
 +
* '''Cluster''': A multi-region server that can service all of Celador. A request needs to be made to Citadel Studio for enabling that feature on the server.
 +
 
 +
 
 +
=== Tutorial Videos ===
 +
[[Official Tutorial Videos]]
 +
 
 +
=== Community Tutorial Videos ===
 +
[[Community Tutorial Videos]]
 +
 
 +
=== Server Launcher ===
 +
[[Server Launcher|Server Launcher Quick Start]]
 +
 
 +
=== Legends of Aria Toolkit ===
 +
[[Legends_Of_Aria_Toolkit|Installation | Upgrades | ChangeLog]]
 +
 
 +
{| class="wikitable" | style="table-layout: fixed; width: 60%"
 +
|-
 +
! Server Admins !! Modding !! References
 +
|-
 +
| [[Installation Instructions]] || [[Modding Guide|Guide to Modding in Unity]] || [[Visual Texture Atlas Reference]]
 +
|-
 +
| [[Updating Server|Updating]] || [[Mod Folder Structure|Folder Structure]] || [[Text Textures Reference]]
 +
|-
 +
| [[Troubleshooting]] || [[Engine Overview]] || [[DynamicWindow Types Reference]]
 +
|-
 +
| [[God Commands]] || [[Sublime Text]] || [[Mobile Variations Reference]]
 +
|-
 +
| || [[Modders Handbook]] || [http://adminwiki.legendsofaria.com/lua-reference/ Legends of Aria Lua Reference]
 +
|-
 +
| || [[Custom Assets]] || [[SendClientMessage|Send Client Message Reference]]
 +
|-
 +
| || || [[Grid Spawner Maps]]
 +
|}
 +
 
 +
== Lua ==
 +
 
 +
{| class="wikitable"
 +
|-
 +
| [[Learn to Lua]]
 +
|-
 +
| [[Lua Script Engine]]
 +
|-
 +
| [[Tips for mod coders]]
 +
|-
 +
| [https://adminwiki.legendsofaria.com/lua-reference/ Legends of Aria Lua Reference]
 +
|-
 +
| [https://adminwiki.legendsofaria.com/downloads/9jde033q/Localization.csv Client Side Localization Table]
 +
|-
 +
| [https://adminwiki.legendsofaria.com/downloads/9jde033q/HueTable.bmp Client Hue Table]
 +
|}
 +
 
 +
== Server Advanced ==
 +
 
 +
{| class="wikitable"
 +
|-
 +
| [[Access Levels]]
 +
|-
 +
| [[Container]]
 +
|-
 +
| [[Server_Plugins|Server Plugins]]
 +
|}
 +
 
 +
== Code Base ==
 +
Stuff built on and included with the [[Lua Script Engine]]
 +
 
 +
=== Systems ===
 +
 
 +
{| class="wikitable"
 +
|-
 +
| [[combat|The combat system]] (Stub - CS pls fill in )
 +
|-
 +
| [[Dialog System]]
 +
|-
 +
| [[:Category:Event | Events and EventHandlers]]
 +
|-
 +
| [[Quest System]]
 +
|-
 +
| [[:Category:Dynamic Window System | Dynamic Windows]]
 +
|-
 +
| [[soundlist|Sound List]]
 +
|-
 +
| [[ObjVarlist|ObjVar List]]
 +
|-
 +
| [[ConflictSystem|Conflict System]]
 +
|-
 +
| [[KarmaSystem|Karma System]]
 +
|-
 +
| [[Grid_Spawner_Maps|Grid Spawner Maps]]
 +
|-
 +
| [[Season_Challenges|Seasonal Challenges]]
 +
|-
 +
|}
 +
 
 +
== Categories ==
 +
{|class="wikitable"
 +
|-
 +
| [[:Category:Resources|Resources]] &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;|| Category holding various supportive materials and articles
 +
|-
 +
| [[:Category:System|Systems]] || Category holding various articles about systems, like Ui, Quests, etc...
 +
|-
 +
|}
 +
 
 +
== Community Projects ==
 +
Feel free to add your mod projects that you wish to share with the community!
 +
 
 +
=== The Curriculum ===
 +
;[[Curriculum]]
 +
:I started the [[Curriculum]] page as an ongoing project to develop a sort of course for new modders. Please use the curriculums [[:Talk:Curriculum|discussions]] page to add questions or tutorial requests. ~Yorlik
 +
 
 +
=== DjOli's Module Manager ===
 +
The [https://gitlab.com/choco87/module_manager Module Manager] is a tool designed to promote collaboration between community servers by providing a common interface for modding, and subsequently allowing drop in mods to anyone using the module manager. Please keep in mind that it is a work in progress and is always being improved as needed. If you run into issues or require certain features, let me know! As we're still under NDA, if you don't yet have access to the project, contact me on Discord (DjOli #4339).
 +
 
 +
=== World Building Helpers ===
 +
:'''Info Window Seed Clip mod ~Gizmo'''
 +
::This mod takes the work out of editing seedobject.xml files. Seed object files are the xml files that store the location of objects in the game such as spawners or controllers or any static object like crates. This tool adds a button to the /info window of objects. You click the Seed Clip button and simply paste the seed object dynamicobject elements with all the info formatted from inside the game. This speeds up your editing process thus allowing more time decorating and developing and less time fighting the editing process.
 +
::[[SeedClipMod]] here you will find the mod script and install instructions.
 +
 
 +
:'''Equipment Editor ~Gizmo'''
 +
::This mod allows you to create new basic equipment and shape and change the way they look and feel. It also has a script button which will create the template file for you with all the markup needed.
 +
::[[EquipmentEditor]] here you will find the mod scripts and install instructions.
 +
 
 +
:'''Region Editor ~Gizmo'''
 +
::This mod makes editing your worlddata.xml file much easier and adding in regions without the use of unity tools and a calculator. simply type in /createregion target the the two bounding box points, then paste the information into your worlddata.xml and you have a new region in game that you can spawn stuff in, turn into chaos regions and all sorts of things.
 +
::[[RegionEditor]] here you will find the mod scripts and install instructions.
 +
 
 +
=== Custom Systems ===
 +
:'''Gizmos Custom Merchants ~Gizmo'''
 +
::This mod is a quick drag and drop into your mod folder or even the base/scripts folder as its independent and self contained in its own namespace merchants. These merchants act like normal merchants and are packed with features on customization to help make it your own for your game worlds. This system has been tweaked and tested now for 2+ years.
 +
::[[GizmosCustomMerchants]] here you will find the mod zip file and instructions.
 +
 
 +
:'''Gizmos Boss Spawner ~Gizmo'''
 +
::This mod is an alternative to the current dynamic boss spawner.
 +
::[[GizmosBossSpawner]] here you will find the mod zip file and instructions.
 +
 
 +
=== Community Project Contributions ===
 +
:[[Media:Collaboratorium.zip|Download]] '''Collaboratorium''' ~Community contributions from years ago
 +
 
 +
=== Gizmos server version 1.4.1.7 File Dump ===
 +
:[[GizmosFileDump]] ~a dump of many of my random projects i have shared over the years with people.
 +
 
 +
== Guides ==
 +
;Running Loa on a VM [[How_to_run_loa_in_a_vm|Click Here To Learn More]]
 +
 
 +
== Glossary ==
 +
[[Glossary]]

Latest revision as of 11:43, 18 April 2024

Getting Started

Concepts

  • Region: It is a map (e.g. a Dungeon) or part of map (e.g. an area of Celador, like Upper Plains).
  • Standalone server: Server that can only serve 1 region at a time, thus cannot serve all of Celador at the same time. A new region can however replace the current one by a player with the appropriate administration rights.
  • Cluster: A multi-region server that can service all of Celador. A request needs to be made to Citadel Studio for enabling that feature on the server.


Tutorial Videos

Official Tutorial Videos

Community Tutorial Videos

Community Tutorial Videos

Server Launcher

Server Launcher Quick Start

Legends of Aria Toolkit

Installation | Upgrades | ChangeLog

Server Admins Modding References
Installation Instructions Guide to Modding in Unity Visual Texture Atlas Reference
Updating Folder Structure Text Textures Reference
Troubleshooting Engine Overview DynamicWindow Types Reference
God Commands Sublime Text Mobile Variations Reference
Modders Handbook Legends of Aria Lua Reference
Custom Assets Send Client Message Reference
Grid Spawner Maps

Lua

Learn to Lua
Lua Script Engine
Tips for mod coders
Legends of Aria Lua Reference
Client Side Localization Table
Client Hue Table

Server Advanced

Access Levels
Container
Server Plugins

Code Base

Stuff built on and included with the Lua Script Engine

Systems

The combat system (Stub - CS pls fill in )
Dialog System
Events and EventHandlers
Quest System
Dynamic Windows
Sound List
ObjVar List
Conflict System
Karma System
Grid Spawner Maps
Seasonal Challenges

Categories

Resources          Category holding various supportive materials and articles
Systems Category holding various articles about systems, like Ui, Quests, etc...

Community Projects

Feel free to add your mod projects that you wish to share with the community!

The Curriculum

Curriculum
I started the Curriculum page as an ongoing project to develop a sort of course for new modders. Please use the curriculums discussions page to add questions or tutorial requests. ~Yorlik

DjOli's Module Manager

The Module Manager is a tool designed to promote collaboration between community servers by providing a common interface for modding, and subsequently allowing drop in mods to anyone using the module manager. Please keep in mind that it is a work in progress and is always being improved as needed. If you run into issues or require certain features, let me know! As we're still under NDA, if you don't yet have access to the project, contact me on Discord (DjOli #4339).

World Building Helpers

Info Window Seed Clip mod ~Gizmo
This mod takes the work out of editing seedobject.xml files. Seed object files are the xml files that store the location of objects in the game such as spawners or controllers or any static object like crates. This tool adds a button to the /info window of objects. You click the Seed Clip button and simply paste the seed object dynamicobject elements with all the info formatted from inside the game. This speeds up your editing process thus allowing more time decorating and developing and less time fighting the editing process.
SeedClipMod here you will find the mod script and install instructions.
Equipment Editor ~Gizmo
This mod allows you to create new basic equipment and shape and change the way they look and feel. It also has a script button which will create the template file for you with all the markup needed.
EquipmentEditor here you will find the mod scripts and install instructions.
Region Editor ~Gizmo
This mod makes editing your worlddata.xml file much easier and adding in regions without the use of unity tools and a calculator. simply type in /createregion target the the two bounding box points, then paste the information into your worlddata.xml and you have a new region in game that you can spawn stuff in, turn into chaos regions and all sorts of things.
RegionEditor here you will find the mod scripts and install instructions.

Custom Systems

Gizmos Custom Merchants ~Gizmo
This mod is a quick drag and drop into your mod folder or even the base/scripts folder as its independent and self contained in its own namespace merchants. These merchants act like normal merchants and are packed with features on customization to help make it your own for your game worlds. This system has been tweaked and tested now for 2+ years.
GizmosCustomMerchants here you will find the mod zip file and instructions.
Gizmos Boss Spawner ~Gizmo
This mod is an alternative to the current dynamic boss spawner.
GizmosBossSpawner here you will find the mod zip file and instructions.

Community Project Contributions

Download Collaboratorium ~Community contributions from years ago

Gizmos server version 1.4.1.7 File Dump

GizmosFileDump ~a dump of many of my random projects i have shared over the years with people.

Guides

Running Loa on a VM Click Here To Learn More

Glossary

Glossary