Difference between revisions of "NDGIC"

From Legends of Aria Admin and Modding Wiki
Jump to: navigation, search
 
(12 intermediate revisions by the same user not shown)
Line 6: Line 6:
 
{| class="wikitable" | style="width: 60%"
 
{| class="wikitable" | style="width: 60%"
 
|-
 
|-
|style="width: 40%"| <p style="color: #DDDD88;font-size: 18px">CallFunctionDelayed()</p>Params<br>TimeSpan - duration to wait before calling the function<br>function - function to call || Calls a function after the specified amount of time has elapsed Note: This function will not be called if server shuts down or restarts before the delay expires..
+
|style="width: 40%"| <p style="color: #DDDD88;font-size: 18px">CallFunctionDelayed(...)</p>Params<br>TimeSpan - duration to wait before calling the function<br>function - function to call || Calls a function after the specified amount of time has elapsed Note: This function will not be called if server shuts down or restarts before the delay expires..
 
|}
 
|}
 
</center>
 
</center>
Line 28: Line 28:
 
{| class="wikitable" | style="width: 60%"
 
{| class="wikitable" | style="width: 60%"
 
|-
 
|-
|style="width: 40%"| <p style="color: #DDDD88;font-size: 18px">CanPathTo()</p>Params<br>origin - the start location to path from<br>destination - the end location to path to || Checks for a valid path from the origin to the destination using A* algorithm.<br>Returns - true if worked, false if not
+
|style="width: 40%"| <p style="color: #DDDD88;font-size: 18px">CanPathTo(...)</p>Params<br>origin - the start location to path from<br>destination - the end location to path to || Checks for a valid path from the origin to the destination using A* algorithm.<br>Returns - true if worked, false if not
 
|}
 
|}
 
</center>
 
</center>
Line 48: Line 48:
 
{| class="wikitable" | style="width: 60%"
 
{| class="wikitable" | style="width: 60%"
 
|-
 
|-
|style="width: 40%"| <p style="color: #DDDD88;font-size: 18px">ChangeWorld()</p>Params<br>reloadregion - true/false to reload the region<br>regionaddress - region to send players too<br>worldaddress - world adddress that contains the region<br>subregion - subregion to move players too<br>threads - number of object threads to run for the region<br>x - the x location to move the players too<br>z - the z location to move the players too || Changes or reloads the world on a standalone server.
+
|style="width: 40%"| <p style="color: #DDDD88;font-size: 18px">ChangeWorld(...)</p>Params<br>reloadregion - true/false to reload the region<br>regionaddress - region to send players too<br>worldaddress - world adddress that contains the region<br>subregion - subregion to move players too<br>threads - number of object threads to run for the region<br>x - the x location to move the players too<br>z - the z location to move the players too || Changes or reloads the world on a standalone server.
 
|}
 
|}
 
</center>
 
</center>
 
<p style="width: 60%;margin: 0 auto">Example</p>
 
<p style="width: 60%;margin: 0 auto">Example</p>
 
<div style="width:60%;margin: 0 auto">
 
<div style="width:60%;margin: 0 auto">
  CODE EXAMPLE BLOCK
+
-- change the current region, will reset and reload
 +
ChangeWorld(true)
 +
-- change the current region to the black forest at location 550,375 with 8 threads and no reloading of the area
 +
ChangeWorld(false,"AzureSky.NewCelador.BlackForest","NewCelador","BlackForest",8,550,375)
 
</div>
 
</div>
  
Line 59: Line 62:
 
{| class="wikitable" | style="width: 60%"
 
{| class="wikitable" | style="width: 60%"
 
|-
 
|-
|style="width: 40%"| <p style="color: #DDDD88;font-size: 18px">ClearBans() || .
+
|style="width: 40%"| <p style="color: #DDDD88;font-size: 18px">ClearBans() || Clears all active bans on the server..
 
|}
 
|}
 
</center>
 
</center>
 
<p style="width: 60%;margin: 0 auto">Example</p>
 
<p style="width: 60%;margin: 0 auto">Example</p>
 
<div style="width:60%;margin: 0 auto">
 
<div style="width:60%;margin: 0 auto">
  CODE EXAMPLE BLOCK
+
-- WARNING: THIS REMOVES ALL BANS ON THE SERVER
 +
ClearBans()
 
</div>
 
</div>
  
Line 70: Line 74:
 
{| class="wikitable" | style="width: 60%"
 
{| class="wikitable" | style="width: 60%"
 
|-
 
|-
|style="width: 40%"| <p style="color: #DDDD88;font-size: 18px">CopyObjectToPos() || .
+
|style="width: 40%"| <p style="color: #DDDD88;font-size: 18px">CopyObjectToPos(...)</p>Params<br>object - object to copy<br>container - container to put in or nil<br>location - the location in the world or container<br>eventid - the event id for handling the created object<br>(...) one ore more variables to pass to the create event handler || Copy the specified object in a new position/container.
 
|}
 
|}
 
</center>
 
</center>
 
<p style="width: 60%;margin: 0 auto">Example</p>
 
<p style="width: 60%;margin: 0 auto">Example</p>
 
<div style="width:60%;margin: 0 auto">
 
<div style="width:60%;margin: 0 auto">
  CODE EXAMPLE BLOCK
+
--Copy a object into a users backpack
 +
function DupeItemInPlayersBackpack(user,item)
 +
    local backpackObj = user:GetEquippedObject("Backpack")
 +
    local location = GetRandomDropPosition(backpackObj)
 +
    CopyObjectToPos(item,backpackObj,location,"DupeItemEventHandler")
 +
end
 +
</div>
 +
<div style="width:60%;margin: 0 auto">
 +
--Copy a mobile to a location in the world
 +
function CopyMonsterToLocation(user,mobile,location)
 +
    CopyObjectToPos(mobile,nil,location,"CopyMonsterToLocationHandler")
 +
end
 
</div>
 
</div>
 
 
<center>
 
<center>
 
{| class="wikitable" | style="width: 60%"
 
{| class="wikitable" | style="width: 60%"
 
|-
 
|-
|style="width: 40%"| <p style="color: #DDDD88;font-size: 18px">CreateCustomObj() || .
+
|style="width: 40%"| <p style="color: #DDDD88;font-size: 18px">CreateCustomObj()</p>Params<br>templateid - the creation template id<br>templatedata - template data in a lua table<br>location - where to put it in the world<br>eventid - Event Handler Id for the Creation Event<br>(...)one ore more arguments passed to the createobject event || Spawn a new GameObj by using the specified lua table as the template in the world. NOTE: You can use (GetTemplateData(...)) to get a template table and modify it.
 
|}
 
|}
 
</center>
 
</center>
Line 92: Line 106:
 
{| class="wikitable" | style="width: 60%"
 
{| class="wikitable" | style="width: 60%"
 
|-
 
|-
|style="width: 40%"| <p style="color: #DDDD88;font-size: 18px">CreateCustomObjInContainer() || .
+
|style="width: 40%"| <p style="color: #DDDD88;font-size: 18px">CreateCustomObjInContainer()</p>Params<br>template - creation template id for new object<br>templatedata - template data in a lua table<br>container - gameobj container<br>location - where in the world to put it<br>eventid - Event Handler identifier for the createdobject event<br>(...) - one ore more object arguments to be passed to the createdobject event || Spawn a new GameObj by using the specified lua table as the template in the world. NOTE: You can use (GetTemplateData(...)) to get a template table and modify it.
 
|}
 
|}
 
</center>
 
</center>
Line 103: Line 117:
 
{| class="wikitable" | style="width: 60%"
 
{| class="wikitable" | style="width: 60%"
 
|-
 
|-
|style="width: 40%"| <p style="color: #DDDD88;font-size: 18px">CreateCustomTempObj() || .
+
|style="width: 40%"| <p style="color: #DDDD88;font-size: 18px">CreateCustomTempObj()</p></p>Params<br>templateid - the creation template id<br>templatedata - template data in a lua table<br>location - where to put it in the world<br>eventid - Event Handler Id for the Creation Event<br>(...)one ore more arguments passed to the createobject event || Spawn a new temporary GameObj by using the specified lua table as the template in the world. NOTE: You can use (GetTemplateData(...)) to get a template table and modify it.
 
|}
 
|}
 
</center>
 
</center>
Line 114: Line 128:
 
{| class="wikitable" | style="width: 60%"
 
{| class="wikitable" | style="width: 60%"
 
|-
 
|-
|style="width: 40%"| <p style="color: #DDDD88;font-size: 18px">CreateEquippedObj() || .
+
|style="width: 40%"| <p style="color: #DDDD88;font-size: 18px">CreateEquippedObj()</p>Params<br>template - template object to spawn<br>equipper - game object to equip too<br>eventid - event identifier for the resulting createdobject event<br>(...) - one ore more object arguments to be passed to the createdobject event || .Spawn a new GameObj directly to an equipment slot
 
|}
 
|}
 
</center>
 
</center>
Line 125: Line 139:
 
{| class="wikitable" | style="width: 60%"
 
{| class="wikitable" | style="width: 60%"
 
|-
 
|-
|style="width: 40%"| <p style="color: #DDDD88;font-size: 18px">CreateObjExtended() || .
+
|style="width: 40%"| <p style="color: #DDDD88;font-size: 18px">CreateObjExtended()</p>Params<br>template - object template to be created<br>container - object to place in (nil if none)<br>location - location to spawn the object<br>rotation - (Loc) object rotation<br>scale - (Loc) object scale<br>eventid - event identifier for the resulting createdobject event<br>(...) One or more object arguments to be passed to the CreatedObject event. Function references are not supported || Spawn a new GameObj in the world
 +
with a specfied rotation and scale.
 
|}
 
|}
 
</center>
 
</center>
Line 136: Line 151:
 
{| class="wikitable" | style="width: 60%"
 
{| class="wikitable" | style="width: 60%"
 
|-
 
|-
|style="width: 40%"| <p style="color: #DDDD88;font-size: 18px">CreateObjInContainer() || .
+
|style="width: 40%"| <p style="color: #DDDD88;font-size: 18px">CreateObjInContainer()</p>Params<br>template - template number to spawn<br>gameobject - game object of container <br>location - Where in the container to put it<br>eventid - event identifier for the resulting createdobject event<br>(...)One ore more object arguments to be passed to the created object event || Spawn a new GameObj inside a container object.
 
|}
 
|}
 
</center>
 
</center>
Line 147: Line 162:
 
{| class="wikitable" | style="width: 60%"
 
{| class="wikitable" | style="width: 60%"
 
|-
 
|-
|style="width: 40%"| <p style="color: #DDDD88;font-size: 18px">CreatePrefab() || .
+
|style="width: 40%"| <p style="color: #DDDD88;font-size: 18px">CreatePrefab()</p>Params<br>prefabname - name of the prefab to use<br>location - center location to place the prefab<br>eventid - event identifier for the resulting createdobject event<br>(...)One ore more object arguments to be passed to the created object event || Create group of dynamic objects relative to a specific position.
 
|}
 
|}
 
</center>
 
</center>
Line 158: Line 173:
 
{| class="wikitable" | style="width: 60%"
 
{| class="wikitable" | style="width: 60%"
 
|-
 
|-
|style="width: 40%"| <p style="color: #DDDD88;font-size: 18px">CreateTempObj() || .
+
|style="width: 40%"| <p style="color: #DDDD88;font-size: 18px">CreateTempObj()</p>Params<br>template - template name to spawn<br>location -where in the world to put it<br>eventid - event identifier for the resulting createdobject event<br>(...)One ore more object arguments to be passed to the created object event || Spawn a temporary GameObj in the world. Temporary objects are never stored in the backup and will disappear on restart.
 
|}
 
|}
 
</center>
 
</center>

Latest revision as of 04:41, 18 November 2019

[Main] [Lua Examples]

A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

Global Functions & Examples

CallFunctionDelayed(...)

Params
TimeSpan - duration to wait before calling the function
function - function to call
Calls a function after the specified amount of time has elapsed Note: This function will not be called if server shuts down or restarts before the delay expires..

Example

-- call the TrapTriggered function after 2 seconds has elapsed
CallFunctionDelayed(TimeSpan.FromSeconds(2),TrapTriggered())
 
-- handle the target who triggered the trap by dealing 25 points of magic damage to the target
function TrapTriggered()
    -- get the target trigger object stored by the trap
    local target = this:GetObjVar("TrapTriggeredBy")
    -- if the target is valid apply the damage
    if(target) then
        damageInfo.Victim:SendMessage("DamageInflicted",target,25,"MAGIC",false,false,false,target)         
    end
end

CanPathTo(...)

Params
origin - the start location to path from
destination - the end location to path to
Checks for a valid path from the origin to the destination using A* algorithm.
Returns - true if worked, false if not

Example

-- attempt to move the target object to a new location
function MoveTargetToLoc(target,location)
    if(CanPathTo(this:GetLocation(),location) then
        -- move the target to the location specified
        target:PathTo(location,1,"ArrivedEventHandler",true,true,4)
        return true
    end
    -- if pathing failed return false
    return false
end 

ChangeWorld(...)

Params
reloadregion - true/false to reload the region
regionaddress - region to send players too
worldaddress - world adddress that contains the region
subregion - subregion to move players too
threads - number of object threads to run for the region
x - the x location to move the players too
z - the z location to move the players too
Changes or reloads the world on a standalone server.

Example

-- change the current region, will reset and reload
ChangeWorld(true)
-- change the current region to the black forest at location 550,375 with 8 threads and no reloading of the area
ChangeWorld(false,"AzureSky.NewCelador.BlackForest","NewCelador","BlackForest",8,550,375)

ClearBans()

Clears all active bans on the server..

Example

-- WARNING: THIS REMOVES ALL BANS ON THE SERVER
ClearBans()

CopyObjectToPos(...)

Params
object - object to copy
container - container to put in or nil
location - the location in the world or container
eventid - the event id for handling the created object
(...) one ore more variables to pass to the create event handler
Copy the specified object in a new position/container.

Example

--Copy a object into a users backpack
function DupeItemInPlayersBackpack(user,item) 
    local backpackObj = user:GetEquippedObject("Backpack")
    local location = GetRandomDropPosition(backpackObj)
    CopyObjectToPos(item,backpackObj,location,"DupeItemEventHandler")
end
--Copy a mobile to a location in the world
function CopyMonsterToLocation(user,mobile,location) 
    CopyObjectToPos(mobile,nil,location,"CopyMonsterToLocationHandler")
end

CreateCustomObj()

Params
templateid - the creation template id
templatedata - template data in a lua table
location - where to put it in the world
eventid - Event Handler Id for the Creation Event
(...)one ore more arguments passed to the createobject event
Spawn a new GameObj by using the specified lua table as the template in the world. NOTE: You can use (GetTemplateData(...)) to get a template table and modify it.

Example

 CODE EXAMPLE BLOCK

CreateCustomObjInContainer()

Params
template - creation template id for new object
templatedata - template data in a lua table
container - gameobj container
location - where in the world to put it
eventid - Event Handler identifier for the createdobject event
(...) - one ore more object arguments to be passed to the createdobject event
Spawn a new GameObj by using the specified lua table as the template in the world. NOTE: You can use (GetTemplateData(...)) to get a template table and modify it.

Example

 CODE EXAMPLE BLOCK

CreateCustomTempObj()

Params
templateid - the creation template id
templatedata - template data in a lua table
location - where to put it in the world
eventid - Event Handler Id for the Creation Event
(...)one ore more arguments passed to the createobject event
Spawn a new temporary GameObj by using the specified lua table as the template in the world. NOTE: You can use (GetTemplateData(...)) to get a template table and modify it.

Example

 CODE EXAMPLE BLOCK

CreateEquippedObj()

Params
template - template object to spawn
equipper - game object to equip too
eventid - event identifier for the resulting createdobject event
(...) - one ore more object arguments to be passed to the createdobject event
.Spawn a new GameObj directly to an equipment slot

Example

 CODE EXAMPLE BLOCK

CreateObjExtended()

Params
template - object template to be created
container - object to place in (nil if none)
location - location to spawn the object
rotation - (Loc) object rotation
scale - (Loc) object scale
eventid - event identifier for the resulting createdobject event
(...) One or more object arguments to be passed to the CreatedObject event. Function references are not supported
Spawn a new GameObj in the world

with a specfied rotation and scale.

Example

 CODE EXAMPLE BLOCK

CreateObjInContainer()

Params
template - template number to spawn
gameobject - game object of container
location - Where in the container to put it
eventid - event identifier for the resulting createdobject event
(...)One ore more object arguments to be passed to the created object event
Spawn a new GameObj inside a container object.

Example

 CODE EXAMPLE BLOCK

CreatePrefab()

Params
prefabname - name of the prefab to use
location - center location to place the prefab
eventid - event identifier for the resulting createdobject event
(...)One ore more object arguments to be passed to the created object event
Create group of dynamic objects relative to a specific position.

Example

 CODE EXAMPLE BLOCK

CreateTempObj()

Params
template - template name to spawn
location -where in the world to put it
eventid - event identifier for the resulting createdobject event
(...)One ore more object arguments to be passed to the created object event
Spawn a temporary GameObj in the world. Temporary objects are never stored in the backup and will disappear on restart.

Example

 CODE EXAMPLE BLOCK