Difference between revisions of "NDGIA"
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− | <p style="width:60%;margin: 0 auto">[[ | + | <p style="width:60%;margin: 0 auto">[[NewDawnHome|[Main]]] [[NDServerIndexScriptsMain|[Lua Examples]]]</p> |
<center><p style="width: 60%">[[NDGIA|A]] [[NDGIB|B]] [[NDGIC|C]] [[NDGID|D]] [[NDGIE|E]] [[NDGIF|F]] [[NDGIG|G]] [[NDGIH|H]] [[NDGII|I]] [[NDGIJ|J]] [[NDGIK|K]] [[NDGIL|L]] [[NDGIM|M]] [[NDGIN|N]] [[NDGIO|O]] [[NDGIP|P]] [[NDGIQ|Q]] [[NDGIR|R]] [[NDGIS|S]] [[NDGIT|T]] [[NDGIU|U]] [[NDGIV|V]] [[NDGIW|W]] [[NDGIX|X]] [[NDGIY|Y]] [[NDGIZ|Z]]</p></center> | <center><p style="width: 60%">[[NDGIA|A]] [[NDGIB|B]] [[NDGIC|C]] [[NDGID|D]] [[NDGIE|E]] [[NDGIF|F]] [[NDGIG|G]] [[NDGIH|H]] [[NDGII|I]] [[NDGIJ|J]] [[NDGIK|K]] [[NDGIL|L]] [[NDGIM|M]] [[NDGIN|N]] [[NDGIO|O]] [[NDGIP|P]] [[NDGIQ|Q]] [[NDGIR|R]] [[NDGIS|S]] [[NDGIT|T]] [[NDGIU|U]] [[NDGIV|V]] [[NDGIW|W]] [[NDGIX|X]] [[NDGIY|Y]] [[NDGIZ|Z]]</p></center> |
Latest revision as of 19:53, 11 November 2019
Global Functions & Examples
AddView(eventid,searcher,frequency) eventid - Event identifier for eventssearcher - Object searcher that defines the view frequency - Update frequency check in seconds. |
The frequency argument may be omitted, the View will default to 0.25 seconds for the frequency. The minimum value of frequency is 0.1 seconds. |
Example of adding a view to a object
--this will add a view that will interact with players within 30 units --It will check and update every 0.5 seconds AddView("UniqueViewHandler",SearchPlayerInRange(30,true),0.5)
Example of handling a object entering a view
--- OnEnterView - this function is triggered by the EventHandler EnterView --@ param: enteringObject - this is the object in the world that moves within the 30 unit view function OnEnterView(enteringObject) If(enteringObject:IsPlayer()) then enteringObject:SystemMessage("you have entered " .. this:GetName() .. " view.") end end --Register the event handler for the "UniqueViewHandler" when a player enters the view RegisterEventHandler(EventType.EnterView, "UniqueViewHandler", OnEnterView)
Example of handling a object leaving a view
--- OnLeaveView - this function is triggered by the EventHandler LeaveView --@ param: enteringObject - this is the object in the world that moves within the 30 unit view function OnLeaveView (leavingObject) If(leavingObject:IsPlayer()) then leavingObject:SystemMessage("you have left " .. this:GetName() .. " view.") end end --Register the event handler for the "UniqueViewHandler" when a player leaves the view RegisterEventHandler(EventType.EnterView, "UniqueViewHandler", OnLeaveView)