Difference between revisions of "NDOIE"
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+ | <p style="width:60%;margin: 0 auto">[[NewDawnHome|[Main]]] [[NDServerIndexScriptsMain|[Lua Examples]]]</p> | ||
<center><p style="width: 60%">[[NDOIA|A]] [[NDOIB|B]] [[NDOIC|C]] [[NDOID|D]] [[NDOIE|E]] [[NDOIF|F]] [[NDOIG|G]] [[NDOIH|H]] [[NDOII|I]] [[NDOIJ|J]] [[NDOIK|K]] [[NDOIL|L]] [[NDOIM|M]] [[NDOIN|N]] [[NDOIO|O]] [[NDOIP|P]] [[NDOIQ|Q]] [[NDOIR|R]] [[NDOIS|S]] [[NDOIT|T]] [[NDOIU|U]] [[NDOIV|V]] [[NDOIW|W]] [[NDOIX|X]] [[NDOIY|Y]] [[NDOIZ|Z]]</p></center> | <center><p style="width: 60%">[[NDOIA|A]] [[NDOIB|B]] [[NDOIC|C]] [[NDOID|D]] [[NDOIE|E]] [[NDOIF|F]] [[NDOIG|G]] [[NDOIH|H]] [[NDOII|I]] [[NDOIJ|J]] [[NDOIK|K]] [[NDOIL|L]] [[NDOIM|M]] [[NDOIN|N]] [[NDOIO|O]] [[NDOIP|P]] [[NDOIQ|Q]] [[NDOIR|R]] [[NDOIS|S]] [[NDOIT|T]] [[NDOIU|U]] [[NDOIV|V]] [[NDOIW|W]] [[NDOIX|X]] [[NDOIY|Y]] [[NDOIZ|Z]]</p></center> | ||
<p style="color: #DDDD88;font-size: 22px;width:60%;margin: 0 auto">Object Functions & Examples</p> | <p style="color: #DDDD88;font-size: 22px;width:60%;margin: 0 auto">Object Functions & Examples</p> | ||
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− | |style="width: 40%"| <p style="color: #DDDD88;font-size: 18px">EquipObject() || . | + | |style="width: 40%"| <p style="color: #DDDD88;font-size: 18px">EquipObject()</p>Params<br>gameobject - the objec to equip<br>Returns<br>bool - returns false if object is not valid or not a mobile || Attempt to equip the passed in object onto this mobile. |
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− | |style="width: 40%"| <p style="color: #DDDD88;font-size: 18px">EquipObjectWithLoc() || . | + | |style="width: 40%"| <p style="color: #DDDD88;font-size: 18px">EquipObjectWithLoc()</p>Params<br>gameobject - the object to equip<br>location - location inside the corpse container<br>Returns<br>bool - returns false if object is not valid or not a mobile || Attempt to equip the passed in object onto this mobile, also specify a position for where it should appear in the corpse container. This is used for placing equipped objects inside corpse containers. |
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Latest revision as of 06:24, 27 November 2019
Object Functions & Examples
EquipObject() Paramsgameobject - the objec to equip Returns bool - returns false if object is not valid or not a mobile |
Attempt to equip the passed in object onto this mobile. |
Example
CODE EXAMPLE BLOCK
EquipObjectWithLoc() Paramsgameobject - the object to equip location - location inside the corpse container Returns bool - returns false if object is not valid or not a mobile |
Attempt to equip the passed in object onto this mobile, also specify a position for where it should appear in the corpse container. This is used for placing equipped objects inside corpse containers. |
Example
CODE EXAMPLE BLOCK