Difference between revisions of "NDOIL"
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− | <center><p style="width: 60%">[[NDOIA|A]][[NDOIB|B]][[NDOIC|C]][[NDOID|D]][[NDOIE|E]][[NDOIF|F]][[NDOIG|G]][[NDOIH|H]][[NDOII|I]][[NDOIJ|J]][[NDOIK|K]][[NDOIL|L]][[NDOIM|M]][[NDOIN|N]][[NDOIO|O]][[NDOIP|P]][[NDOIQ|Q]][[NDOIR|R]][[NDOIS|S]][[NDOIT|T]][[NDOIU|U]][[NDOIV|V]][[NDOIW|W]][[NDOIX|X]][[NDOIY|Y]][[NDOIZ|Z]]</p></center> | + | <p style="width:60%;margin: 0 auto">[[NewDawnHome|[Main]]] [[NDServerIndexScriptsMain|[Lua Examples]]]</p> |
+ | <center><p style="width: 60%">[[NDOIA|A]] [[NDOIB|B]] [[NDOIC|C]] [[NDOID|D]] [[NDOIE|E]] [[NDOIF|F]] [[NDOIG|G]] [[NDOIH|H]] [[NDOII|I]] [[NDOIJ|J]] [[NDOIK|K]] [[NDOIL|L]] [[NDOIM|M]] [[NDOIN|N]] [[NDOIO|O]] [[NDOIP|P]] [[NDOIQ|Q]] [[NDOIR|R]] [[NDOIS|S]] [[NDOIT|T]] [[NDOIU|U]] [[NDOIV|V]] [[NDOIW|W]] [[NDOIX|X]] [[NDOIY|Y]] [[NDOIZ|Z]]</p></center> | ||
<p style="color: #DDDD88;font-size: 22px;width:60%;margin: 0 auto">Object Functions & Examples</p> | <p style="color: #DDDD88;font-size: 22px;width:60%;margin: 0 auto">Object Functions & Examples</p> | ||
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− | |style="width: 40%"| <p style="color: #DDDD88;font-size: 18px">LogChat() || . | + | |style="width: 40%"| <p style="color: #DDDD88;font-size: 18px">LogChat()</p>Params<br>source - chat source<br>chatlog - chat log || Write a line to the chat log for this user. |
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− | |style="width: 40%"| <p style="color: #DDDD88;font-size: 18px">LuaGameObj(objectid) || . | + | |style="width: 40%"| <p style="color: #DDDD88;font-size: 18px">LuaGameObj(objectid)</p>Params<br>objectid - id of the given object<br>Returns<br>gameobject a copy of a gameobject || Creates a GameObj reference to the specified id. The ONLY time you should use this is when a client sends an object id from a script command. |
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Latest revision as of 07:58, 27 November 2019
Object Functions & Examples
LogChat() Paramssource - chat source chatlog - chat log |
Write a line to the chat log for this user. |
Example
CODE EXAMPLE BLOCK
LuaGameObj(objectid) Paramsobjectid - id of the given object Returns gameobject a copy of a gameobject |
Creates a GameObj reference to the specified id. The ONLY time you should use this is when a client sends an object id from a script command. |
Example
CODE EXAMPLE BLOCK