Difference between revisions of "NDOID"
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− | |style="width: 40%"| <p style="color: #DDDD88;font-size: 18px">DelObjVar() || . | + | |style="width: 40%"| <p style="color: #DDDD88;font-size: 18px">DelObjVar()</p>Params<br>objvar - name of the variable to delete<br>Returns<br>bool - true if worked, false if not || Removes a given object variable from an object. Remember to make sure it exists first. |
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− | |style="width: 40%"| <p style="color: #DDDD88;font-size: 18px">DeleteCharacter() || . | + | |style="width: 40%"| <p style="color: #DDDD88;font-size: 18px">DeleteCharacter()</p> || Permanentely deletes the character record associated with this object. This user will be kicked when complete. |
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{| class="wikitable" | style="width: 60%" | {| class="wikitable" | style="width: 60%" | ||
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− | |style="width: 40%"| <p style="color: #DDDD88;font-size: 18px">Destroy() || . | + | |style="width: 40%"| <p style="color: #DDDD88;font-size: 18px">Destroy()</p>Params<br>eventid - identifier for event response<br>(...) - extra args for the event<br>Returns<br>bool - true if worked, false if not || Destroy this object. You can not destroy an object that is attached to a user. |
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{| class="wikitable" | style="width: 60%" | {| class="wikitable" | style="width: 60%" | ||
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− | |style="width: 40%"| <p style="color: #DDDD88;font-size: 18px">DistanceFrom() || . | + | |style="width: 40%"| <p style="color: #DDDD88;font-size: 18px">DistanceFrom()</p>Params<br>gameobject - other object<br>Returns<br>number - distance from object || Distance from specified object. |
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− | |style="width: 40%"| <p style="color: #DDDD88;font-size: 18px">DistanceFromSquared() || . | + | |style="width: 40%"| <p style="color: #DDDD88;font-size: 18px">DistanceFromSquared()</p>Params<br>gameobject - other game object<br>Returns<br>nummber - distance squared between the two game object vectors || Distance from specified object multiplied by itself. Used for speedy comparisons. |
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Latest revision as of 07:23, 25 November 2019
Object Functions & Examples
DecayScheduled() Returnsbool - true if has decay scheduled or note |
Returns true/false if the object has decay schedule on it. |
Example
CODE EXAMPLE BLOCK
DelModule() Paramsfilename - filename to the given script Returns bool - returns ture if worked, false if not existing |
Removes a script module, preventing it from executing any more code. Removes all event handlers code as well from this object. |
Example
CODE EXAMPLE BLOCK
DelObjVar() Paramsobjvar - name of the variable to delete Returns bool - true if worked, false if not |
Removes a given object variable from an object. Remember to make sure it exists first. |
Example
CODE EXAMPLE BLOCK
DeleteCharacter() |
Permanentely deletes the character record associated with this object. This user will be kicked when complete. |
Example
CODE EXAMPLE BLOCK
Destroy() Paramseventid - identifier for event response (...) - extra args for the event Returns bool - true if worked, false if not |
Destroy this object. You can not destroy an object that is attached to a user. |
Example
CODE EXAMPLE BLOCK
DistanceFrom() Paramsgameobject - other object Returns number - distance from object |
Distance from specified object. |
Example
CODE EXAMPLE BLOCK
DistanceFromSquared() Paramsgameobject - other game object Returns nummber - distance squared between the two game object vectors |
Distance from specified object multiplied by itself. Used for speedy comparisons. |
Example
CODE EXAMPLE BLOCK