Difference between revisions of "NDOID"

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<center><p style="width: 60%">[[NDOIA|A]][[NDOIB|B]][[NDOIC|C]][[NDOID|D]][[NDOIE|E]][[NDOIF|F]][[NDOIG|G]][[NDOIH|H]][[NDOII|I]][[NDOIJ|J]][[NDOIK|K]][[NDOIL|L]][[NDOIM|M]][[NDOIN|N]][[NDOIO|O]][[NDOIP|P]][[NDOIQ|Q]][[NDOIR|R]][[NDOIS|S]][[NDOIT|T]][[NDOIU|U]][[NDOIV|V]][[NDOIW|W]][[NDOIX|X]][[NDOIY|Y]][[NDOIZ|Z]]</p></center>
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<p style="width:60%;margin: 0 auto">[[NewDawnHome|[Main]]] [[NDServerIndexScriptsMain|[Lua Examples]]]</p>
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<center><p style="width: 60%">[[NDOIA|A]] [[NDOIB|B]] [[NDOIC|C]] [[NDOID|D]] [[NDOIE|E]] [[NDOIF|F]] [[NDOIG|G]] [[NDOIH|H]] [[NDOII|I]] [[NDOIJ|J]] [[NDOIK|K]] [[NDOIL|L]] [[NDOIM|M]] [[NDOIN|N]] [[NDOIO|O]] [[NDOIP|P]] [[NDOIQ|Q]] [[NDOIR|R]] [[NDOIS|S]] [[NDOIT|T]] [[NDOIU|U]] [[NDOIV|V]] [[NDOIW|W]] [[NDOIX|X]] [[NDOIY|Y]] [[NDOIZ|Z]]</p></center>
 
<p style="color: #DDDD88;font-size: 22px;width:60%;margin: 0 auto">Object Functions & Examples</p>
 
<p style="color: #DDDD88;font-size: 22px;width:60%;margin: 0 auto">Object Functions & Examples</p>
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<center>
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{| class="wikitable" | style="width: 60%"
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|-
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|style="width: 40%"| <p style="color: #DDDD88;font-size: 18px">DecayScheduled()</p>Returns<br>bool - true if has decay scheduled or note || Returns true/false if the object has decay schedule on it.
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|}
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</center>
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<p style="width: 60%;margin: 0 auto">Example</p>
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<div style="width:60%;margin: 0 auto">
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  CODE EXAMPLE BLOCK
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</div>
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<center>
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{| class="wikitable" | style="width: 60%"
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|-
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|style="width: 40%"| <p style="color: #DDDD88;font-size: 18px">DelModule()</p>Params<br>filename - filename to the given script<br>Returns<br>bool - returns ture if worked, false if not existing || Removes a script module, preventing it from executing any more code. Removes all event handlers code as well from this object.
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|}
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</center>
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<p style="width: 60%;margin: 0 auto">Example</p>
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<div style="width:60%;margin: 0 auto">
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  CODE EXAMPLE BLOCK
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</div>
  
 
<center>
 
<center>
 
{| class="wikitable" | style="width: 60%"
 
{| class="wikitable" | style="width: 60%"
 
|-
 
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|style="width: 40%"| <p style="color: #DDDD88;font-size: 18px">DelModule() || .
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|style="width: 40%"| <p style="color: #DDDD88;font-size: 18px">DelObjVar()</p>Params<br>objvar - name of the variable to delete<br>Returns<br>bool - true if worked, false if not || Removes a given object variable from an object. Remember to make sure it exists first.
 
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</center>
 
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{| class="wikitable" | style="width: 60%"
 
{| class="wikitable" | style="width: 60%"
 
|-
 
|-
|style="width: 40%"| <p style="color: #DDDD88;font-size: 18px">DelObjVar() || .
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|style="width: 40%"| <p style="color: #DDDD88;font-size: 18px">DeleteCharacter()</p> || Permanentely deletes the character record associated with this object. This user will be kicked when complete.
 
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{| class="wikitable" | style="width: 60%"
 
{| class="wikitable" | style="width: 60%"
 
|-
 
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|style="width: 40%"| <p style="color: #DDDD88;font-size: 18px">Destroy() || .
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|style="width: 40%"| <p style="color: #DDDD88;font-size: 18px">Destroy()</p>Params<br>eventid - identifier for event response<br>(...) - extra args for the event<br>Returns<br>bool - true if worked, false if not || Destroy this object. You can not destroy an object that is attached to a user.
 
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</center>
 
</center>
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{| class="wikitable" | style="width: 60%"
 
{| class="wikitable" | style="width: 60%"
 
|-
 
|-
|style="width: 40%"| <p style="color: #DDDD88;font-size: 18px">DistanceFrom() || .
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|style="width: 40%"| <p style="color: #DDDD88;font-size: 18px">DistanceFrom()</p>Params<br>gameobject - other object<br>Returns<br>number - distance from object || Distance from specified object.
 
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</center>
 
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{| class="wikitable" | style="width: 60%"
 
{| class="wikitable" | style="width: 60%"
 
|-
 
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|style="width: 40%"| <p style="color: #DDDD88;font-size: 18px">DistanceFromSquared() || .
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|style="width: 40%"| <p style="color: #DDDD88;font-size: 18px">DistanceFromSquared()</p>Params<br>gameobject - other game object<br>Returns<br>nummber - distance squared between the two game object vectors || Distance from specified object multiplied by itself. Used for speedy comparisons.
 
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</center>
 
</center>

Latest revision as of 07:23, 25 November 2019

[Main] [Lua Examples]

A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

Object Functions & Examples

DecayScheduled()

Returns
bool - true if has decay scheduled or note
Returns true/false if the object has decay schedule on it.

Example

 CODE EXAMPLE BLOCK

DelModule()

Params
filename - filename to the given script
Returns
bool - returns ture if worked, false if not existing
Removes a script module, preventing it from executing any more code. Removes all event handlers code as well from this object.

Example

 CODE EXAMPLE BLOCK

DelObjVar()

Params
objvar - name of the variable to delete
Returns
bool - true if worked, false if not
Removes a given object variable from an object. Remember to make sure it exists first.

Example

 CODE EXAMPLE BLOCK

DeleteCharacter()

Permanentely deletes the character record associated with this object. This user will be kicked when complete.

Example

 CODE EXAMPLE BLOCK

Destroy()

Params
eventid - identifier for event response
(...) - extra args for the event
Returns
bool - true if worked, false if not
Destroy this object. You can not destroy an object that is attached to a user.

Example

 CODE EXAMPLE BLOCK

DistanceFrom()

Params
gameobject - other object
Returns
number - distance from object
Distance from specified object.

Example

 CODE EXAMPLE BLOCK

DistanceFromSquared()

Params
gameobject - other game object
Returns
nummber - distance squared between the two game object vectors
Distance from specified object multiplied by itself. Used for speedy comparisons.

Example

 CODE EXAMPLE BLOCK