Difference between revisions of "NDOIC"
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{| class="wikitable" | style="width: 60%" | {| class="wikitable" | style="width: 60%" | ||
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− | |style="width: 40%"| <p style="color: #DDDD88;font-size: 18px">CanHold() || . | + | |style="width: 40%"| <p style="color: #DDDD88;font-size: 18px">CanHold()</p>Params<br>gameobject - target object<br>Returns<br>bool - true if can hold, false if can not || Is this object a container and can it hold the object passed in. This will fail if adding this object would put the container over its capacity. This does not currently check weight limits. |
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{| class="wikitable" | style="width: 60%" | {| class="wikitable" | style="width: 60%" | ||
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− | |style="width: 40%"| <p style="color: #DDDD88;font-size: 18px">CanPathTo() || . | + | |style="width: 40%"| <p style="color: #DDDD88;font-size: 18px">CanPathTo()</p>Params<br>origin - the origin position<br>destination - the destination position<br>Returns<br>bool - true if works, false if it does not || Checks for a valid path from the mobile's position to location using A* algorithm. |
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{| class="wikitable" | style="width: 60%" | {| class="wikitable" | style="width: 60%" | ||
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− | |style="width: 40%"| <p style="color: #DDDD88;font-size: 18px">CarriedObject() || . | + | |style="width: 40%"| <p style="color: #DDDD88;font-size: 18px">CarriedObject()</p>Returns<br>gameobject - carried object || Get the object this mobile is carrying. The carry slot is used when a user has picked up an object but not dropped it. |
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{| class="wikitable" | style="width: 60%" | {| class="wikitable" | style="width: 60%" | ||
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− | |style="width: 40%"| <p style="color: #DDDD88;font-size: 18px">ClearCollisionBounds() || . | + | |style="width: 40%"| <p style="color: #DDDD88;font-size: 18px">ClearCollisionBounds()</p>Returns<br>bool - true if successful, false if not || Remove all collision entries from the specified object. |
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{| class="wikitable" | style="width: 60%" | {| class="wikitable" | style="width: 60%" | ||
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− | |style="width: 40%"| <p style="color: #DDDD88;font-size: 18px">ClearPathTarget() || . | + | |style="width: 40%"| <p style="color: #DDDD88;font-size: 18px">ClearPathTarget()</p>Returns<br>bool - true if works, false if not || Tell the mobile to stop pathing to his target. |
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{| class="wikitable" | style="width: 60%" | {| class="wikitable" | style="width: 60%" | ||
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− | |style="width: 40%"| <p style="color: #DDDD88;font-size: 18px">CloseDynamicWindow() || . | + | |style="width: 40%"| <p style="color: #DDDD88;font-size: 18px">CloseDynamicWindow()</p>Params<br>windowid - dynamic window id to close || Description: Close a dynamic window on the client. |
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{| class="wikitable" | style="width: 60%" | {| class="wikitable" | style="width: 60%" | ||
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− | |style="width: 40%"| <p style="color: #DDDD88;font-size: 18px">CompleteLogout() || . | + | |style="width: 40%"| <p style="color: #DDDD88;font-size: 18px">CompleteLogout()</p>Returns<br>bool - true if successful, false if not || Complete the logout, saving the character to the backup. |
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{| class="wikitable" | style="width: 60%" | {| class="wikitable" | style="width: 60%" | ||
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− | |style="width: 40%"| <p style="color: #DDDD88;font-size: 18px">ContainedBy() || . | + | |style="width: 40%"| <p style="color: #DDDD88;font-size: 18px">ContainedBy()</p>Returns<br>gameobject - container object if it is contained, null if not || Return the container this object is inside. |
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{| class="wikitable" | style="width: 60%" | {| class="wikitable" | style="width: 60%" | ||
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− | |style="width: 40%"| <p style="color: #DDDD88;font-size: 18px">CopyObject() || . | + | |style="width: 40%"| <p style="color: #DDDD88;font-size: 18px">CopyObject()</p>Params<br>eventid - event identifier for the resulting createdobject event<br>(...) One or more object arguments to be passed to the CreatedObject event. Function references are not supported || Copy this object. Once the copy is done, a CreatedObject event is fired. |
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Latest revision as of 06:59, 25 November 2019
Object Functions & Examples
CanHold() Paramsgameobject - target object Returns bool - true if can hold, false if can not |
Is this object a container and can it hold the object passed in. This will fail if adding this object would put the container over its capacity. This does not currently check weight limits. |
Example
CODE EXAMPLE BLOCK
CanPathTo() Paramsorigin - the origin position destination - the destination position Returns bool - true if works, false if it does not |
Checks for a valid path from the mobile's position to location using A* algorithm. |
Example
CODE EXAMPLE BLOCK
CarriedObject() Returnsgameobject - carried object |
Get the object this mobile is carrying. The carry slot is used when a user has picked up an object but not dropped it. |
Example
CODE EXAMPLE BLOCK
ClearCollisionBounds() Returnsbool - true if successful, false if not |
Remove all collision entries from the specified object. |
Example
CODE EXAMPLE BLOCK
ClearPathTarget() Returnsbool - true if works, false if not |
Tell the mobile to stop pathing to his target. |
Example
CODE EXAMPLE BLOCK
CloseDynamicWindow() Paramswindowid - dynamic window id to close |
Description: Close a dynamic window on the client. |
Example
CODE EXAMPLE BLOCK
CompleteLogout() Returnsbool - true if successful, false if not |
Complete the logout, saving the character to the backup. |
Example
CODE EXAMPLE BLOCK
ContainedBy() Returnsgameobject - container object if it is contained, null if not |
Return the container this object is inside. |
Example
CODE EXAMPLE BLOCK
CopyObject() Paramseventid - event identifier for the resulting createdobject event (...) One or more object arguments to be passed to the CreatedObject event. Function references are not supported |
Copy this object. Once the copy is done, a CreatedObject event is fired. |
Example
CODE EXAMPLE BLOCK