Difference between revisions of "NDOIA"
Line 60: | Line 60: | ||
{| class="wikitable" | style="width: 60%" | {| class="wikitable" | style="width: 60%" | ||
|- | |- | ||
− | |style="width: 40%"| <p style="color: #DDDD88;font-size: 18px">AttachUser() || . | + | |style="width: 40%"| <p style="color: #DDDD88;font-size: 18px">AttachUser()</p>Params<br>userid - of user to attach. || Attaches a user to the specified mobile (DOES NOT WORK ON NON-MOBILES). |
|} | |} | ||
</center> | </center> |
Latest revision as of 06:49, 25 November 2019
Object Functions & Examples
AddModule(filename,table) filename - Name of script filetable - Initializer table |
The table may be omitted but allows you to send a table package to the script, then use the ModuleAttached Event to handle the table package. |
Example script file named buff_player_strength.lua
--buff players strength by 5 default --the buff duration will be 30 seconds. --if this script receives a initializer from an AddModule, set default values to the initializer values --setup default values defaultBuffAmount = 5 defaultBuffTime = TimeSpan.FromSeconds(30) --- HandleModuleAttached - this is fired when this script gets attached to an object function HandleModuleAttached() -- if we received a initializer from the AddModule or template then update default values if (initializer ~= nil) then defaultBuffAmount = initializer.BuffAmount or 5 defaultBuffTime = initializer.BuffTime or TimeSpan.FromSeconds(30) end -- make sure this object can receive the buff as it must be a mobile object if(this:IsMobile()) then SetMobileModExpire(this,"StrengthPlus","Unique_Buff_Handler",defaultBuffAmount,defaultBuffTime) end -- remove this module script from the object now that we added the buff DelModule(GetCurrentModule()) end --register the event handler for when this module gets attached to the current object RegisterEventHandler(EventType.ModuleAttached, GetCurrentModule(),HandleModuleAttached)
Example of adding the buff_player_strength module with an initializer
--- ApplyStrengthBuff - this will apply the buff_player_strength module with new settings --@ param: amount - the amount of strength to add/remove from the mobile object --@ param: duration - a timespan for how long the buff will remain on the object function ApplyStrengthBuff(amount,duration) --if any bad values come through, just apply the default otherwise proceed as normal if(amount == nil or duration == nil) then AddModule("buff_player_strength") else AddModule("buff_player_strength",{BuffAmount=amount,BuffTime=duration}) end end --Apply the default strength buff of 5 strength for 30 seconds ApplyStrengthBuff() --Apply the strength buff with 15 strength bonus and 45 second duration. ApplyStrengthBuff(15,TimeSpan.FromSeconds(45))
AttachUser() Paramsuserid - of user to attach. |
Attaches a user to the specified mobile (DOES NOT WORK ON NON-MOBILES). |
Example
CODE EXAMPLE BLOCK