Difference between revisions of "NDGII"
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{| class="wikitable" | style="width: 60%" | {| class="wikitable" | style="width: 60%" | ||
|- | |- | ||
− | |style="width: 40%"| <p style="color: #DDDD88;font-size: 18px">IsPassable() || . | + | |style="width: 40%"| <p style="color: #DDDD88;font-size: 18px">IsClusterRegionOnline()</p>Params<br>regionaddress - region address of region to check || Returns true if the specified region is currently running. |
+ | |} | ||
+ | </center> | ||
+ | <p style="width: 60%;margin: 0 auto">Example</p> | ||
+ | <div style="width:60%;margin: 0 auto"> | ||
+ | CODE EXAMPLE BLOCK | ||
+ | </div> | ||
+ | <center> | ||
+ | {| class="wikitable" | style="width: 60%" | ||
+ | |- | ||
+ | |style="width: 40%"| <p style="color: #DDDD88;font-size: 18px">IsLocInRegion()</p>Params<br>location - location to check<br>regionname - name of region<br>Returns<br>bool - true if in the region, false if not || Returns if a location is in a region. | ||
+ | |} | ||
+ | </center> | ||
+ | <p style="width: 60%;margin: 0 auto">Example</p> | ||
+ | <div style="width:60%;margin: 0 auto"> | ||
+ | CODE EXAMPLE BLOCK | ||
+ | </div> | ||
+ | |||
+ | <center> | ||
+ | {| class="wikitable" | style="width: 60%" | ||
+ | |- | ||
+ | |style="width: 40%"| <p style="color: #DDDD88;font-size: 18px">IsOfficialShard()</p>Returns<br>bool - is this a CS official Shard || Returns true if this is a citadel studios official shard. | ||
+ | |} | ||
+ | </center> | ||
+ | <p style="width: 60%;margin: 0 auto">Example</p> | ||
+ | <div style="width:60%;margin: 0 auto"> | ||
+ | CODE EXAMPLE BLOCK | ||
+ | </div> | ||
+ | |||
+ | <center> | ||
+ | {| class="wikitable" | style="width: 60%" | ||
+ | |- | ||
+ | |style="width: 40%"| <p style="color: #DDDD88;font-size: 18px">IsPassable()</p>Params<br>location - location to test || Is the specified location inside collision. | ||
+ | |} | ||
+ | </center> | ||
+ | <p style="width: 60%;margin: 0 auto">Example</p> | ||
+ | <div style="width:60%;margin: 0 auto"> | ||
+ | CODE EXAMPLE BLOCK | ||
+ | </div> | ||
+ | |||
+ | |||
+ | <center> | ||
+ | {| class="wikitable" | style="width: 60%" | ||
+ | |- | ||
+ | |style="width: 40%"| <p style="color: #DDDD88;font-size: 18px">IsPluginLoaded()</p>Params<br>plluginname - plugin name to send to<br>Returns<br>bool - true if loaded, false if not || Ask if a c# gameplay plug-in has been loaded or not. | ||
|} | |} | ||
</center> | </center> |
Latest revision as of 19:51, 23 November 2019
Global Functions & Examples
IsClusterRegionOnline() Paramsregionaddress - region address of region to check |
Returns true if the specified region is currently running. |
Example
CODE EXAMPLE BLOCK
IsLocInRegion() Paramslocation - location to check regionname - name of region Returns bool - true if in the region, false if not |
Returns if a location is in a region. |
Example
CODE EXAMPLE BLOCK
IsOfficialShard() Returnsbool - is this a CS official Shard |
Returns true if this is a citadel studios official shard. |
Example
CODE EXAMPLE BLOCK
IsPassable() Paramslocation - location to test |
Is the specified location inside collision. |
Example
CODE EXAMPLE BLOCK
IsPluginLoaded() Paramsplluginname - plugin name to send to Returns bool - true if loaded, false if not |
Ask if a c# gameplay plug-in has been loaded or not. |
Example
CODE EXAMPLE BLOCK