Difference between revisions of "NDGIC"
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CallFunctionDelayed(TrapTriggered(),TimeSpan.FromSeconds(2)) | CallFunctionDelayed(TrapTriggered(),TimeSpan.FromSeconds(2)) | ||
− | -- | + | -- handle the target who triggered the trap by dealing 25 points of magic damage to the target |
function TrapTriggered() | function TrapTriggered() | ||
local target = this:GetObjVar("TrapTriggeredBy") | local target = this:GetObjVar("TrapTriggeredBy") |
Revision as of 18:12, 13 November 2019
Global Functions & Examples
CallFunctionDelayed() Paramsfunction - function to call TimeSpan - duration to wait before calling the function |
Calls a function after the specified amount of time has elapsed Note: This function will not be called if server shuts down or restarts before the delay expires.. |
Example
-- call the TrapTriggered function after 2 seconds has elapsed CallFunctionDelayed(TrapTriggered(),TimeSpan.FromSeconds(2)) -- handle the target who triggered the trap by dealing 25 points of magic damage to the target function TrapTriggered() local target = this:GetObjVar("TrapTriggeredBy") if(target) then damageInfo.Victim:SendMessage("DamageInflicted",target,25,"MAGIC",false,false,false,target) end end
CanPathTo() |
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ChangeWorld() |
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ClearBans() |
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CopyObjectToPos() |
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CreateCustomObj() |
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CreateCustomObjInContainer() |
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CreateCustomTempObj() |
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CreateEquippedObj() |
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CreateObjExtended() |
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CreateObjInContainer() |
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CreatePrefab() |
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CreateTempObj() |
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