Difference between revisions of "NDOIA"

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Line 17: Line 17:
 
   defaultBuffTime = TimeSpan.FromSeconds(30)
 
   defaultBuffTime = TimeSpan.FromSeconds(30)
 
    
 
    
 +
  --- HandleModuleAttached - this is fired when this script gets attached to an object
 
   function HandleModuleAttached()
 
   function HandleModuleAttached()
 +
      -- if we received a initializer from the AddModule or template then update default values
 
       if (initializer ~= nil) then
 
       if (initializer ~= nil) then
 
           defaultBuffAmount = initializer.BuffAmount or 5
 
           defaultBuffAmount = initializer.BuffAmount or 5
 
           defaultBuffTime = initializer.BuffTime or TimeSpan.FromSeconds(30)
 
           defaultBuffTime = initializer.BuffTime or TimeSpan.FromSeconds(30)
 
       end
 
       end
 +
      -- make sure this object can receive the buff as it must be a mobile object
 
       if(this:IsMobile()) then
 
       if(this:IsMobile()) then
 
           SetMobileModExpire(this,"StrengthPlus","Unique_Buff_Handler",defaultBuffAmount,defaultBuffTime)     
 
           SetMobileModExpire(this,"StrengthPlus","Unique_Buff_Handler",defaultBuffAmount,defaultBuffTime)     
 
       end
 
       end
 +
      -- remove this module script from the object now that we added the buff
 +
      DelModule(GetCurrentModule())
 
   end
 
   end
 
    
 
    

Revision as of 15:53, 9 November 2019

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Object Functions & Examples

AddModule(filename,table)

filename - Name of script file
table - Initializer table
The table may be omitted but allows you to send a table package to the script, then use the ModuleAttached Event to handle the table package.

Example script file named buff_player_strength.lua

 --buff players strength by 5 default
 --the buff duration will be 30 seconds.
 --if this script receives a initializer from an AddModule, set default values to the initializer values
 
 --setup default values
 defaultBuffAmount = 5
 defaultBuffTime = TimeSpan.FromSeconds(30)
 
 --- HandleModuleAttached - this is fired when this script gets attached to an object
 function HandleModuleAttached()
     -- if we received a initializer from the AddModule or template then update default values
     if (initializer ~= nil) then
         defaultBuffAmount = initializer.BuffAmount or 5
         defaultBuffTime = initializer.BuffTime or TimeSpan.FromSeconds(30)
     end
     -- make sure this object can receive the buff as it must be a mobile object
     if(this:IsMobile()) then
         SetMobileModExpire(this,"StrengthPlus","Unique_Buff_Handler",defaultBuffAmount,defaultBuffTime)    
     end
     -- remove this module script from the object now that we added the buff
     DelModule(GetCurrentModule())
 end
 
 --register the event handler for when this module gets attached to the current object
 RegisterEventHandler(EventType.ModuleAttached, GetCurrentModule(),HandleModuleAttached)

Example of adding a module with a initializer table

 Code Block
 Code Block
 Code Block

Example of Handling the initializer table on an object

 Code Block
 Code Block
 Code Block