Difference between revisions of "Target Object Commands"

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===Information===
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Below is a list of commands you can use to change values and send messages to other objects as a spawn sequence of this spawner. In the following examples below, i will show you a few simple commands and what they do.
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*OBJECT@108372@SetHue()@FF0000 -- this will find the object 108372 and paint it red.
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*OBJECT@SELF@SetRange()@5,10 -- this will set the spawners min and max range to min = 5 and max = 10
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*OBJECT@104938@SetObjVar()@datatable:{32,34,35,36} -- this will set a ObjVar named datatable on the object 104938.. the table will contain {32,34,35,36}
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*OBJECT@103928@SendMessage()@deactivate -- if the object 103928 has a event handler for deactivate, this would fire that event handler on object 103928
  
 
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===Commands===
 
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{|class="wikitable"
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|-
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! Command!! Format!! Description
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|-
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| hue || hue:value || this will change the object being spawned to this hue value
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|-
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| scale || scale:value || This will change the scale of the object being spawned to value
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|-
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| scale || scale:value || This will change the scale of the object being spawned to value
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|-
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| str || str:value || If the spawned object is a monster it will change the str to this value
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|-
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| agi || agi:value || If the spawned object is a monster it will change the agi to this value
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|-
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| con || con:value || If the spawned object is a monster it will change the con to this value
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|-
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| int || int:value || If the spawned object is a monster it will change the int to this value
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|-
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| wis || wis:value || If the spawned object is a monster it will change the wis to this value
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|-
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| will || will:value || If the spawned object is a monster it will change the will to this value
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|-
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| name || name:value || This will change the name of the spawned object to this value
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|-
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| title || title:value || This will change the title of the spawned object to this value
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|-
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| location *v1.4*|| location:x,y,z || This will spawn the object at the given location of x,y,z
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|-
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| setobjvar *v1.4*|| setobjvar:key,value || This will set an objvar on the spawned object to they key,value
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|-
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| rotate *v1.4*|| rotate:x,y,z || This will rotate the spawned object to the x,y,z values
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|-
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|}
  
 
return to [[Gizmos Community Projects]]
 
return to [[Gizmos Community Projects]]

Revision as of 19:40, 12 December 2017

return to Gizmos Community Projects

Information

Below is a list of commands you can use to change values and send messages to other objects as a spawn sequence of this spawner. In the following examples below, i will show you a few simple commands and what they do.

  • OBJECT@108372@SetHue()@FF0000 -- this will find the object 108372 and paint it red.
  • OBJECT@SELF@SetRange()@5,10 -- this will set the spawners min and max range to min = 5 and max = 10
  • OBJECT@104938@SetObjVar()@datatable:{32,34,35,36} -- this will set a ObjVar named datatable on the object 104938.. the table will contain {32,34,35,36}
  • OBJECT@103928@SendMessage()@deactivate -- if the object 103928 has a event handler for deactivate, this would fire that event handler on object 103928

Commands

Command Format Description
hue hue:value this will change the object being spawned to this hue value
scale scale:value This will change the scale of the object being spawned to value
scale scale:value This will change the scale of the object being spawned to value
str str:value If the spawned object is a monster it will change the str to this value
agi agi:value If the spawned object is a monster it will change the agi to this value
con con:value If the spawned object is a monster it will change the con to this value
int int:value If the spawned object is a monster it will change the int to this value
wis wis:value If the spawned object is a monster it will change the wis to this value
will will:value If the spawned object is a monster it will change the will to this value
name name:value This will change the name of the spawned object to this value
title title:value This will change the title of the spawned object to this value
location *v1.4* location:x,y,z This will spawn the object at the given location of x,y,z
setobjvar *v1.4* setobjvar:key,value This will set an objvar on the spawned object to they key,value
rotate *v1.4* rotate:x,y,z This will rotate the spawned object to the x,y,z values

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