NDDynamicSpawners

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Revision as of 16:32, 7 December 2019 by Gizmo (talk | contribs)
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[Main] [Templates]

Example Controller ObjectTemplate

Below is a sample controller object template file.

<ObjectTemplate>
	<ClientId>2</ClientId>
	<Name>Dynamic Rebel Spawner</Name>
	<ObjectVariableComponent>	
	<DoubleVariable Name="spawnRadius">20</DoubleVariable>
	<DoubleVariable Name="SpawnRateIncrease">1.03</DoubleVariable>
    <StringVariable Name="spawnEffect">none</StringVariable>
    <StringVariable Name="spawnMode">Progressive</StringVariable>
	<StringVariable Name="lootMode">Weighted</StringVariable>
    <DoubleVariable Name="progressModifier">2.5</DoubleVariable>
	</ObjectVariableComponent>
	<ScriptEngineComponent>
		<LuaModule Name="dynamic_spawn_controller_rebels">
			<Initializer>
				{
					TriggerSpawnTeamType = "Rebel",
                    TriggerDeathRadius = 30,
                    TriggerChance = 0.1,
                    TeamType = "Rebel",
					SpawnObjVars = {
						["AI-StationedLeash"] = false,
						["AI-LeashDistance"] = 20,
						["AI-CanWander"] = true,
					}
				}
			</Initializer>
		</LuaModule>
	</ScriptEngineComponent>
</ObjectTemplate>