NCScriptsObjectEventHandling

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[Main] [Lua Examples]

Event Handler & Examples

Arrived

Params
bool - true if mobile arrives successfully at the end location
Fires on a mobile when he arrives or fails to arrive at his path or move end point.

Example

 function OnPatrolArrived(arriveSuccess)
 
     if( AI.StateMachine.CurState ~= "Patrol" ) then
         -- ignore this message if we are no longer patrolling
         return
     end
 
     -- TODO: Handle the case where he fails to path properly
     -- for now we just move on to the next point in the patrol
     if not(arriveSuccess) then
     end
 
     DoPatrol()
 end
 RegisterEventHandler(EventType.Arrived, "patrol", OnPatrolArrived)

CharacterListRequestResult

Params
eventid - event identifier passed to the character list request
Returns
table - list of character name and associated character id
This message fires when a character list request either succeeds or fails.

Example

 function CharacterListRequestResult(characterlist)
     if(characterlist) then
         for k,v in pairs(table_name) do
 	      print(k,v)
         end
     end
 end
 RegisterEventHandler(EventType.CharacterListRequestResult, "request", CharacterListRequestResult)

ClientObjectCommand

Params
(...) If arguments are specified, they are sent in a parameterized list of strings
Fires on an object specified by the client with the client supplied data. Object messages are ways to execute script directly on specified object from the client. See the client specific reference NEED REF to see which commands the client can send. EventIdentifier:.

Example

 RegisterEventHandler(EventType.ClientObjectCommand,"arena", function (user,commandName,...)		
     if(commandName ~= nil and arenaCommandHandlers[commandName] ~= nil) then			
         --DebugMessage("command found")
         arenaCommandHandlers[commandName](user,...)
     end
 end)

ClientTargetAnyObjResponse

Params
EventId - specified when RequestClientTargetAnyObj(...) is called
This is a response from the client from the RequestClientTargetAnyObj(...) function.
Gameobject - object user selected, nil if user cancelled

Example

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ClientTargetGameObjResponse

.

Example

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ContextMenuResponse

.

Example

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CreatedObject

.

Example

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DestroyAllComplete

.

Example

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DestroyedObject

.

Example

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DynamicWindowResponse

.

Example

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EnterView

.

Example

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GetBanListResult

.

Example

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GlobalVarUpdateResult

.

Example

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ItemEquipped

.

Example

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ItemUnEquipped

.

Example

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LoadedFromBackup

.

Example

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LeaveView

.

Example

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CreatedObject

.

Example

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ModuleAttached

.

Example

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PathingInterrupted

.

Example

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PlayerSpeech

.

Example

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RequestEquip

.

Example

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RequestPickUp

.

Example

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StartMoving

.

Example

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StopMoving

.

Example

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Timer

.

Example

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Use

.

Example

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UserLogin

.

Example

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UserLogout

.

Example

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