NCScriptsObjectEventHandling

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[Main] [Lua Examples]

Event Handler & Examples

Arrived

Params
bool - true if mobile arrives successfully at the end location
Fires on a mobile when he arrives or fails to arrive at his path or move end point.

Example

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CharacterListRequestResult

Params
eventid - event identifier passed to the character list request
Returns
table - list of character name and associated character id
This message fires when a character list request either succeeds or fails.

Example

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ClientObjectCommand

Params
(...) If arguments are specified, they are sent in a parameterized list of strings
Fires on an object specified by the client with the client supplied data. Object messages are ways to execute script directly on specified object from the client. See the client specific reference NEED REF to see which commands the client can send. EventIdentifier:.

Example

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ClientTargetAnyObjResponse

Params
EventId - specified when RequestClientTargetAnyObj(...) is called
This is a response from the client from the RequestClientTargetAnyObj(...) function.
Gameobject - object user selected, nil if user cancelled

Example

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ClientTargetGameObjResponse

.

Example

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ContextMenuResponse

.

Example

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CreatedObject

.

Example

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DestroyAllComplete

.

Example

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DestroyedObject

.

Example

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DynamicWindowResponse

.

Example

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EnterView

.

Example

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GetBanListResult

.

Example

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GlobalVarUpdateResult

.

Example

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ItemEquipped

.

Example

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ItemUnEquipped

.

Example

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LoadedFromBackup

.

Example

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LeaveView

.

Example

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CreatedObject

.

Example

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ModuleAttached

.

Example

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PathingInterrupted

.

Example

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PlayerSpeech

.

Example

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RequestEquip

.

Example

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RequestPickUp

.

Example

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StartMoving

.

Example

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StopMoving

.

Example

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Timer

.

Example

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Use

.

Example

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UserLogin

.

Example

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UserLogout

.

Example

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