ObjVar
Object Variables
Object Variables are saved when a backup is performed. This means that after a full restart of the server, the GameObj will return to the state it was in during the backup.
gameObj:SetObjVar("Name", "Larry") name = gameObj:GetObjVar("Name")
gameObj:SetObjVar("SomeObjVarNameIChose", 53.2) aUserNum = gameObj:GetObjVar("SomeObjVarNameIChose")
You can save Numbers, Strings, Bools, Game Objects, Loc Vectors, DateTime Objects, TimeSpan Objects, and Tables in an ObjVar and can specify any String name of your choice.