Faction Documentation
back to Project Phoenix#Factions
About Factions
Some games you player have a faction system to keep track of your reputation or standing with a group of in game npcs, towns, villages or even that rambling drunk who may have that rusty key your looking for. I have created a simple easy to upgrade system as a starting point for any developer to easily merge and create factions for their players to join and work with.
Faction Scripts
File Name | Description |
---|---|
systems_factions.lua | core functions for the faction system |
systems_factions_window.lua | faction display window for players |
systems_factions_window_handler.lua | handles the button responses to the faction window |
Faction Functions
Function Name | Arguments | Description |
---|---|---|
SetFaction | player,faction,value | sets faction ranking value on a player |
AdjustFaction | player,faction,value,cap | either adds or subtracts the faction with cap limitation support. |
RemoveFaction | player,faction | removes a faction from a player |
HasFaction | faction | returns true if the player has a faction |
GetFactionRank | player,faction | returns the rank value of a faction from a player |
Examples
set the faction of Eldeir Village to 50 on a player
Systems_Factions.SetFaction(object,"Eldeir Village",50)
adjust that same faction by 25, but dont go over 200 faction
Systems_Factions.AdjustFaction(object,"Eldeir Village",25,200)
Script Commands
Command | Description |
---|---|
editfaction | opens up the dynamic window to display the faction for viewing or editing. |