this section is currently under construction
last updated 12/08/2017
Simple Spawner
The simple spawner system will allow you to get a custom spawning system up and running fast. My main scope of the project is to not only provide a easy tool to use, but to also be a learning tool for beginner scripters. I tried to comment most of my code to help find your way around it. For the experienced programmers I put in hooks for various things. I also included a minor scripting system to adjust the behavior of your spawned objects. Here is a list of features
Features
Feature |
Description
|
Normal Spawning |
This spawner supports normal items, mobiles, and harvestable items.
|
Sequential Spawning |
This spawner allows you to create a sequence in which monsters spawn. You can create waves or stages of a spawner.
|
Customizing Loot Drops |
With this you can create loot of your choice on a monster that spawns, it will also allow you to choose the frequency in which it drops, and choice of quantity.
|
Active Spawn Monitoring |
You will be able to keep track of every thing spawned from a list so you do not have to run around and find it.
|
Search Features |
You will be able to query the map/region your in and find all the spawners that match a variety of query choices.
|
Configuration Options |
You will be able to change many things such as frequency of how many monsters spawn, how close and far away they can spawn, how many total can spawn, plus more.
|
Scriptable Objects |
With this upon spawning something, it will read the options you set and adjust the object accordingly.. such as, adding str, agi or any other stat to a monster to whatever value you want. You can send messages to other objects.
|
Videos version 1.3
Tutorials
Simple Merchant
Item Properties