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SetWorldPosition(...)
=
Function Type: |
Engine API
|
Function Category: |
GameObj
|
Official Documentation: |
SetWorldPosition
|
Description
Sets the position of this object in the world
Prototype
mBool = mObj:SetWorldPosition(mLoc )
Parameters:
(GameObj) |
mObj: |
The gameobject you want to place somewhere in the world
|
(Loc) |
mLoc: |
The location where to put the object
|
(type) |
name: |
Description
|
Return Values
(boolean) |
mBool: |
True on success. False otherwise.
|
(type) |
name: |
Description
|
Notes and Caveats
This works for both mobile and non-mobile objects. This will remove objects from containers and equipment slots
Don't place GameObjects outside the map coordinates. Just don't do it. Its evil
Examples
-- puts "this" to the map origin
mLoc = Loc(0,0,0)
mResult = this:SetWorldPosition(mLoc)
print("Success: "..tostring(mResult) )
The example places the object mObj to the map origin Loc(0,0,0)
</pre
SetWorldPosition(...)
=
Function Type: |
Engine API
|
Function Category: |
GameObj
|
Official Documentation: |
SetWorldPosition
|
Description
Sets the position of this object in the world
Prototype
mBool = mObj:SetWorldPosition(mLoc )
Parameters:
(GameObj) |
mObj: |
The gameobject you want to place somewhere in the world
|
(Loc) |
mLoc: |
The location where to put the object
|
(type) |
name: |
Description
|
Return Values
(boolean) |
mBool: |
True on success. False otherwise.
|
(type) |
name: |
Description
|
Notes and Caveats
This works for both mobile and non-mobile objects. This will remove objects from containers and equipment slots
Don't place GameObjects outside the map coordinates. Just don't do it. Its evil
Examples
-- puts "this" to the map origin
mLoc = Loc(0,0,0)
mResult = this:SetWorldPosition(mLoc)
print("Success: "..tostring(mResult) )
The example places the object mObj to the map origin Loc(0,0,0)