Engine Function Documentation Template
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== <code>'''SetWorldPosition(...)'''</code> === {| |- | Function Type: || Engine API |- | Function Category: || GameObj |} ===Description === Sets the position of this object in the world === Prototype === <syntaxhighlight lang="lua"> mBool = mObj:SetWorldPosition(mLoc ) </syntaxhighlight> Parameters: {| |- | <code>(GameObj) mObj:</code> || The gameobject you want to place somewhere in the world |- | <code>(Loc) mLoc:</code> || The location where to put the object |- | <code>(type) name:</code> || Description |} Return Values {| |- | <code>(boolean) mBool:</code> || True on success. False otherwise. |- | <code>(type) name:</code> || Description |} === Notes and Caveats === This works for both mobile and non-mobile objects. This will remove objects from containers and equipment slots <br>Don't place GameObjects outside the map coordinates. Just don't do it. Its evil === Examples === <syntaxhighlight lang="lua"> -- puts "this" to the map origin mLoc = Loc(0,0,0) mResult = this:SetWorldPosition(mLoc) print("Success: "..tostring(mResult) ) </syntaxhighlight> The example places the object mObj to the map origin Loc(0,0,0) [[Category:Shards Online Lua Interface]][[Category:Function Reference]]
SetWorldPosition(...)
=
Function Type: | Engine API |
Function Category: | GameObj |
Description
Sets the position of this object in the world
Prototype
mBool = mObj:SetWorldPosition(mLoc )
Parameters:
(GameObj) mObj: |
The gameobject you want to place somewhere in the world |
(Loc) mLoc: |
The location where to put the object |
Return Values
(boolean) mBool: True on success. False otherwise.
Notes and Caveats
This works for both mobile and non-mobile objects. This will remove objects from containers and equipment slots
Don't place GameObjects outside the map coordinates. Just don't do it. Its evil
Examples
-- puts "this" to the map origin
mLoc = Loc(0,0,0)
mResult = this:SetWorldPosition(mLoc)
print("Success: "..tostring(mResult) )
The example places the object mObj to the map origin Loc(0,0,0)