RegisterEventHandler
Revision as of 18:47, 1 November 2016 by Yorlik (talk | contribs) (Created page with "http://shardsonline.com/lN2rwhz4jSVambqesEBZ/lua-reference/global.html#registereventhandler_ RegisterEventHandler official Doc http://shardsonline.com/lN2rwhz4jSVambqesE...")
[RegisterEventHandler official Doc] [RegisterSingleEventHandler official Doc] [OverrideEventHandler official Doc]
RegisterEventHandler(...)
=
Function Type: | Engine API |
Function Category: | Global |
Description
Registers an event handler which calls the specified function when the Events fires with a matching event identifier.
Prototype
RegisterEventHandler( (EventType)mEvent, (string)mEventIdentifier, (function)mEventHandler)
Parameters:
(LuaEventType) mEvent: | The event type the handler shall respond to (EventType.Message, EventType.Timer, etc ...) | |||
(string)mEventIdentifier: | Event Identifier of the specific event (described in the [Events] section of the documentation | (function)mEventHandler: | Handler function reference. Can be a function name or a function defined inline. |
Return Values
(boolean) mBool: True on success. False otherwise.
Notes and Caveats
These handlers are not saved and must be registered every time the object is loaded.