User contributions
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- 16:18, 29 October 2016 (diff | hist) . . (+34) . . GameObj
- 16:15, 29 October 2016 (diff | hist) . . (+942) . . N GameObj (Created page with "Game Object (GameObj) is a Dynamic object within the game that can occupy a position of the world, including a container. Game Objects are the most common of all Objects and c...")
- 15:59, 29 October 2016 (diff | hist) . . (-8) . . Engine Overview (→Properties)
- 15:55, 29 October 2016 (diff | hist) . . (+163) . . Lua Script Engine
- 15:49, 29 October 2016 (diff | hist) . . (+10) . . Sublime Text
- 05:37, 29 October 2016 (diff | hist) . . (+10) . . Dynamic Windows
- 05:15, 29 October 2016 (diff | hist) . . (+279) . . N Modders Handbook (Created page with "Most of the info from this document should be on the wiki but not all. If you find information that doesn't exist in the Wiki but does in this handbook please add it. [http:/...")
- 05:14, 29 October 2016 (diff | hist) . . (+274) . . N Admin Handbook (Created page with "Most of the info from this document should be on the wiki but not all. If you find information that doesn't exist in the Wiki but does in this handbook please add it. [http:/...")
- 05:12, 29 October 2016 (diff | hist) . . (+48) . . Main Page (→Getting Started)
- 05:08, 29 October 2016 (diff | hist) . . (+194) . . Dynamic Windows (→DynamicWindow:AddImage)
- 05:06, 29 October 2016 (diff | hist) . . (+709) . . N Dynamic Window Response (Created page with "When presenting your Dynamic Window to a user, you can also pass in the GameObj that should receive the DynamicWindowResponse events with the second para...")
- 04:56, 29 October 2016 (diff | hist) . . (0) . . Dynamic Windows
- 04:56, 29 October 2016 (diff | hist) . . (+150) . . Dynamic Windows
- 04:49, 29 October 2016 (diff | hist) . . (+1) . . Dynamic Windows
- 04:49, 29 October 2016 (diff | hist) . . (+43) . . Dynamic Windows
- 04:47, 29 October 2016 (diff | hist) . . (+107) . . Dynamic Windows
- 04:43, 29 October 2016 (diff | hist) . . (+1,822) . . Dynamic Windows
- 04:29, 29 October 2016 (diff | hist) . . (+2,059) . . Dynamic Windows
- 04:12, 29 October 2016 (diff | hist) . . (+977) . . N Dynamic Windows (Created page with "These are made to be copy paste ready, leaving in the comments is strongly recommended. If you don't need all the parameters do this: local dynamicWindow = DynamicWindow(...")
- 02:14, 29 October 2016 (diff | hist) . . (-1) . . Main Page (→Getting Started)
- 02:14, 29 October 2016 (diff | hist) . . (0) . . m Troubleshooting (Kade CS moved page Trouble Shooting to Troubleshooting without leaving a redirect)
- 02:13, 29 October 2016 (diff | hist) . . (+25) . . Main Page (→Lua)
- 01:54, 29 October 2016 (diff | hist) . . (+330) . . N Sublime Text (Created page with "You are not required to use Sublime for editing Lua, we just suggest it. You can get it here http://www.sublimetext.com/ == Useful Hotkeys == Search and or Open a file by nam...")
- 01:48, 29 October 2016 (diff | hist) . . (+9) . . Main Page
- 01:47, 29 October 2016 (diff | hist) . . (-15) . . Main Page
- 01:42, 29 October 2016 (diff | hist) . . (+79) . . N Learn to Lua (Created page with "* [http://www.lua.org/pil/1.html "Programming in Lua" by Roberto Lerusalimschy]")
- 01:41, 29 October 2016 (diff | hist) . . (-65) . . Main Page (→Lua)
- 01:39, 29 October 2016 (diff | hist) . . (0) . . Main Page
- 01:38, 29 October 2016 (diff | hist) . . (0) . . Main Page
- 01:37, 29 October 2016 (diff | hist) . . (+2,602) . . N Lua Script Engine (Created page with "== Behavior through Modules == To attain a desired behavior on a specific GameObj we use Modules. The scripting engine is built in such a way that every single Module...")
- 01:06, 29 October 2016 (diff | hist) . . (+182) . . God Commands
- 00:58, 29 October 2016 (diff | hist) . . (+833) . . N God Commands (Created page with "== GameObj Commands == ===== /create [object_template_name] ===== Create a GameObj by name. Given no name or the name cannot be found, you will be presented with a menu of cl...")
- 00:48, 29 October 2016 (diff | hist) . . (+19) . . Main Page
- 00:41, 29 October 2016 (diff | hist) . . (+126) . . Main Page
- 22:28, 28 October 2016 (diff | hist) . . (+83) . . Engine Overview (→Dynamic Game Objects (GameObj))
- 22:27, 28 October 2016 (diff | hist) . . (+501) . . Engine Overview (→Object Variable Component)
- 22:23, 28 October 2016 (diff | hist) . . (-4) . . Engine Overview (→Base Properties)
- 22:23, 28 October 2016 (diff | hist) . . (+4,923) . . N Engine Overview (Created page with "== Dynamic Game Objects (GameObj) == Shards Online is a true world simulation in the sense that there are very little arbitrary rules on the dynamic game objects in the world....")
- 22:08, 28 October 2016 (diff | hist) . . (+59) . . Main Page
- 22:07, 28 October 2016 (diff | hist) . . (0) . . Main Page
- 21:40, 28 October 2016 (diff | hist) . . (+988) . . N Updating Server (Created page with "''(Updating a previously downloaded version)'' # Extract the server package to a new folder # Delete the "Build" and "docs" folders from your main server folder #...")
- 21:38, 28 October 2016 (diff | hist) . . (+1,727) . . N Troubleshooting (Created page with "===== Could not load type 'System.Runtime.CompilerServices.ExtensionAttribute' from assembly mscorlib" ===== Try installing .NET framework 4.5 (https://www.microsoft.com...")
- 21:34, 28 October 2016 (diff | hist) . . (0) . . Main Page
- 21:33, 28 October 2016 (diff | hist) . . (+41) . . Main Page
- 21:29, 28 October 2016 (diff | hist) . . (-1) . . The "Behavior Sandbox"
- 21:29, 28 October 2016 (diff | hist) . . (+1,405) . . N The "Behavior Sandbox" (Created page with "The scripting engine is built in such a way that every single behavior operates in its own Lua environment. That means it does not have the ability to call functions or access...")
- 21:27, 28 October 2016 (diff | hist) . . (+203) . . Main Page
- 21:24, 28 October 2016 (diff | hist) . . (-203) . . Main Page
- 21:19, 28 October 2016 (diff | hist) . . (+120) . . Main Page
- 21:13, 28 October 2016 (diff | hist) . . (+83) . . Main Page
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