User contributions
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- 05:08, 29 October 2016 (diff | hist) . . (+194) . . Dynamic Windows (→DynamicWindow:AddImage)
- 05:06, 29 October 2016 (diff | hist) . . (+709) . . N Dynamic Window Response (Created page with "When presenting your Dynamic Window to a user, you can also pass in the GameObj that should receive the DynamicWindowResponse events with the second para...")
- 04:56, 29 October 2016 (diff | hist) . . (0) . . Dynamic Windows
- 04:56, 29 October 2016 (diff | hist) . . (+150) . . Dynamic Windows
- 04:49, 29 October 2016 (diff | hist) . . (+1) . . Dynamic Windows
- 04:49, 29 October 2016 (diff | hist) . . (+43) . . Dynamic Windows
- 04:47, 29 October 2016 (diff | hist) . . (+107) . . Dynamic Windows
- 04:43, 29 October 2016 (diff | hist) . . (+1,822) . . Dynamic Windows
- 04:29, 29 October 2016 (diff | hist) . . (+2,059) . . Dynamic Windows
- 04:12, 29 October 2016 (diff | hist) . . (+977) . . N Dynamic Windows (Created page with "These are made to be copy paste ready, leaving in the comments is strongly recommended. If you don't need all the parameters do this: local dynamicWindow = DynamicWindow(...")
- 02:14, 29 October 2016 (diff | hist) . . (-1) . . Main Page (→Getting Started)
- 02:14, 29 October 2016 (diff | hist) . . (0) . . m Troubleshooting (Kade CS moved page Trouble Shooting to Troubleshooting without leaving a redirect)
- 02:13, 29 October 2016 (diff | hist) . . (+25) . . Main Page (→Lua)
- 01:54, 29 October 2016 (diff | hist) . . (+330) . . N Sublime Text (Created page with "You are not required to use Sublime for editing Lua, we just suggest it. You can get it here http://www.sublimetext.com/ == Useful Hotkeys == Search and or Open a file by nam...")
- 01:48, 29 October 2016 (diff | hist) . . (+9) . . Main Page
- 01:47, 29 October 2016 (diff | hist) . . (-15) . . Main Page
- 01:42, 29 October 2016 (diff | hist) . . (+79) . . N Learn to Lua (Created page with "* [http://www.lua.org/pil/1.html "Programming in Lua" by Roberto Lerusalimschy]")
- 01:41, 29 October 2016 (diff | hist) . . (-65) . . Main Page (→Lua)
- 01:39, 29 October 2016 (diff | hist) . . (0) . . Main Page
- 01:38, 29 October 2016 (diff | hist) . . (0) . . Main Page
- 01:37, 29 October 2016 (diff | hist) . . (+2,602) . . N Lua Script Engine (Created page with "== Behavior through Modules == To attain a desired behavior on a specific GameObj we use Modules. The scripting engine is built in such a way that every single Module...")
- 01:06, 29 October 2016 (diff | hist) . . (+182) . . God Commands
- 00:58, 29 October 2016 (diff | hist) . . (+833) . . N God Commands (Created page with "== GameObj Commands == ===== /create [object_template_name] ===== Create a GameObj by name. Given no name or the name cannot be found, you will be presented with a menu of cl...")
- 00:48, 29 October 2016 (diff | hist) . . (+19) . . Main Page
- 00:41, 29 October 2016 (diff | hist) . . (+126) . . Main Page
- 22:28, 28 October 2016 (diff | hist) . . (+83) . . Engine Overview (→Dynamic Game Objects (GameObj))
- 22:27, 28 October 2016 (diff | hist) . . (+501) . . Engine Overview (→Object Variable Component)
- 22:23, 28 October 2016 (diff | hist) . . (-4) . . Engine Overview (→Base Properties)
- 22:23, 28 October 2016 (diff | hist) . . (+4,923) . . N Engine Overview (Created page with "== Dynamic Game Objects (GameObj) == Shards Online is a true world simulation in the sense that there are very little arbitrary rules on the dynamic game objects in the world....")
- 22:08, 28 October 2016 (diff | hist) . . (+59) . . Main Page
- 22:07, 28 October 2016 (diff | hist) . . (0) . . Main Page
- 21:40, 28 October 2016 (diff | hist) . . (+988) . . N Updating Server (Created page with "''(Updating a previously downloaded version)'' # Extract the server package to a new folder # Delete the "Build" and "docs" folders from your main server folder #...")
- 21:38, 28 October 2016 (diff | hist) . . (+1,727) . . N Troubleshooting (Created page with "===== Could not load type 'System.Runtime.CompilerServices.ExtensionAttribute' from assembly mscorlib" ===== Try installing .NET framework 4.5 (https://www.microsoft.com...")
- 21:34, 28 October 2016 (diff | hist) . . (0) . . Main Page
- 21:33, 28 October 2016 (diff | hist) . . (+41) . . Main Page
- 21:29, 28 October 2016 (diff | hist) . . (-1) . . The "Behavior Sandbox"
- 21:29, 28 October 2016 (diff | hist) . . (+1,405) . . N The "Behavior Sandbox" (Created page with "The scripting engine is built in such a way that every single behavior operates in its own Lua environment. That means it does not have the ability to call functions or access...")
- 21:27, 28 October 2016 (diff | hist) . . (+203) . . Main Page
- 21:24, 28 October 2016 (diff | hist) . . (-203) . . Main Page
- 21:19, 28 October 2016 (diff | hist) . . (+120) . . Main Page
- 21:13, 28 October 2016 (diff | hist) . . (+83) . . Main Page
- 21:09, 28 October 2016 (diff | hist) . . (+4) . . Main Page
- 21:09, 28 October 2016 (diff | hist) . . (+1) . . Installation Instructions
- 21:08, 28 October 2016 (diff | hist) . . (+122) . . Installation Instructions
- 21:06, 28 October 2016 (diff | hist) . . (+2,029) . . N Installation Instructions (Created page with "# Extract the server installation package to a folder you have write permissions to. Don't put it in program files. # Install the Microsoft C++ x86 runtime (https://...")
- 21:00, 28 October 2016 (diff | hist) . . (+13) . . Main Page
- 20:57, 28 October 2016 (diff | hist) . . (+642) . . N Mod Folder Structure (Created page with "For simplicity, Shards Online modding operates by adding and/or replacing files in the default (base) rules. This means that the folder structure is exactly the same as the on...")
- 20:50, 28 October 2016 (diff | hist) . . (+4) . . Main Page
- 20:48, 28 October 2016 (diff | hist) . . (+1,224) . . N Alpha Notes (Created page with "As you know Shards Online is in a alpha state and you have the opportunity to work with the development team to help make the modding capabilities for this game more powerful...")
- 20:47, 28 October 2016 (diff | hist) . . (+163) . . Main Page
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