NOTE: For a full list of commands, either type /help in game or open the scriptcommands.lua file (the command entries are at the bottom of the file)
Mortal Commands
These are commands that anyone can run, including players.
custom
/custom |
Will present you with a window for creating custom commands you can put on your action bar. Also useful for finding the name of an Icon for UserActionData.
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GameObj Commands
create
/create [object_template_name] |
Create a GameObj by name. Given no name or the name cannot be found, you will be presented with a menu of close results.
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opencontainer
/opencontainer [objectId] |
Given no objectId will provide a target option. Opens the container specified, presenting the contents.
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System Commands
Commands useful for general maintenance, debugging, or mod testing.
info
/info |
Prompts for target, upon target will present a detailed window for the targeted GameObj. This window allows for reloading/detaching/attaching Modules and manipulating Object Variables.
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reload
/reload module_name |
Will globally reload all instances of the module specified, allows for reloading script modifications without a server restart.
To reload modifications in player.lua for all active players you can do /reload player though be aware this can cause the server to stall while it reloads so always warn them before hand!
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reloadtemplates
/reloadtemplates |
Will reload all xml files
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resetworld
/resetworld [force] |
Reset and reseed the world while preserving items with NoReset ObjVar, optionally pass force to skip dialog confirmation.
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