Project Phoenix 2 Spawners
Welcome
Spawners are the bread and butter objects in the game. They will put a creature or plant like cotton in the world and if the player kills the creature or picks the cotton it will respawn the object back into the world by within a time frame of your choosing. The spawn system comes with a template called spawner. It also comes with a user interface in game to edit the properties of the spawner. You also have the option to save the spawners to a data file so when you run a resetworld command you can run the loadspawners command. you can use the command savespawners to save them.
Files
Below is a list of all the files that involve the spawner system or where the core structure is.
- scripts\spawning\spawner\spawner.lua
- scripts\spawning\spawner\spawner_datatables.lua
- scripts\spawning\spawner\spawner_localization.lua
- scripts\spawning\spawner\spawner_ui.lua
Below is a list of all the files that involve the spawner save system.
- scripts\commands\spawning\spawner.lua
How it Works
*Step 1) in the game chat console type /create spawner. *Step 2) double click the red spawner, if you don't see it hit the '[' key to toggle nodraws on and off. *Step 3) on the spawner user interface you can modify the spawner behavior, lets add a monster. *Step 4) Click the gear box icon next to the Templates. *Step 5) Select a category of monster to spawn, scroll down to Undead *Step 6) Select skeleton from the list