ConflictSystem

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Revision as of 07:44, 27 January 2018 by Gizmo (talk | contribs) (GetConflictTable)
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welcome this will discuss the contents of the globals\helpers\conflict.lua

ConflictRelations Table

Conflict Functions

GetConflictTable

--- Get the conflict table for a mobile -- @param mobile(mobileObj) -- @return luaTable containing all conflicts for this mobile function GetConflictTable(mobile)

   if ( mobile == nil or not mobile ) then
       LuaDebugCallStack("[Conflict] Invalid mobile provided.")
       return {}
   end
   return mobile:GetObjVar("Conflicts") or {}

end

ClearConflictTable

SetConflictTable

FreezeConflictTable

GetConflictRelation

ValidConflictRelationTable

UpdateConflictRelation

ConflictEquals

AdvanceConflictRelation

ForeachAggressor

IsAggressor

IsMobTaggedBy

TagMob

InheritAggressivePlayerConflicts

GetNearbyTaggedMobiles

InitializeClientConflicts