Target Object Commands
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Information
Below is a list of commands you can use to change values and send messages to other objects as a spawn sequence of this spawner. In the following examples below, i will show you a few simple commands and what they do.
- OBJECT@108372@SetHue()@FF0000 -- this will find the object 108372 and paint it red.
- OBJECT@SELF@SetRange()@5,10 -- this will set the spawners min and max range to min = 5 and max = 10
- OBJECT@104938@SetObjVar()@datatable:{32,34,35,36} -- this will set a ObjVar named datatable on the object 104938.. the table will contain {32,34,35,36}
- OBJECT@103928@SendMessage()@deactivate -- if the object 103928 has a event handler for deactivate, this would fire that event handler on object 103928
When making or using these commands think of it as follows..... your telling the spawner that you want to do something to an OBJECT. but now the spawner needs to know what object to target. You can enter in the target objects id value, or you can use the word SELF, if you want to directly target the spawner running this sequence. Now that the spawner knows its an object you want to target, and what the target is, it will need to know the COMMAND, and the variables for the command. Most formatting goes like this...
OBJECT@TARGET@COMMAND@VARIABLS
Commands
Command | Format | Description |
---|---|---|
SendMessage() | OBJECT@<TargetId>@SendMessage()@<Message> | This will send the <Message> to the <TargetId>. If the target has an event handler for <Message> then it should fire. |
scale | scale:value | This will change the scale of the object being spawned to value |
scale | scale:value | This will change the scale of the object being spawned to value |
str | str:value | If the spawned object is a monster it will change the str to this value |
agi | agi:value | If the spawned object is a monster it will change the agi to this value |
con | con:value | If the spawned object is a monster it will change the con to this value |
int | int:value | If the spawned object is a monster it will change the int to this value |
wis | wis:value | If the spawned object is a monster it will change the wis to this value |
will | will:value | If the spawned object is a monster it will change the will to this value |
name | name:value | This will change the name of the spawned object to this value |
title | title:value | This will change the title of the spawned object to this value |
location *v1.4* | location:x,y,z | This will spawn the object at the given location of x,y,z |
setobjvar *v1.4* | setobjvar:key,value | This will set an objvar on the spawned object to they key,value |
rotate *v1.4* | rotate:x,y,z | This will rotate the spawned object to the x,y,z values |
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