Spawned Object Commands

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Revision as of 16:47, 12 December 2017 by Gizmo (talk | contribs) (Commands)
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Information

Commands

Command Format Description
hue hue:value this will change the object being spawned to this hue value
scale scale:value This will change the scale of the object being spawned to value
scale scale:value This will change the scale of the object being spawned to value
str str:value If the spawned object is a monster it will change the str to this value
agi agi:value If the spawned object is a monster it will change the agi to this value
con con:value If the spawned object is a monster it will change the con to this value
int int:value If the spawned object is a monster it will change the int to this value
wis wis:value If the spawned object is a monster it will change the wis to this value
will will:value If the spawned object is a monster it will change the will to this value
name name:value This will change the name of the spawned object to this value
title title:value This will change the title of the spawned object to this value
location location:x,y,z This will spawn the object at the given location of x,y,z
setobjvar setobjvar:key,value This will set an objvar on the spawned object to they key,value