GameObj

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Game Object (GameObj) is a Dynamic object within the game that can occupy a position of the world, including a Container. Game Objects are the most common of all Objects and can have Variables and/or Modules attached to them.

A potion, a monster, a door, and a sword are all examples of GameObjs.

Game Object Properties

  • Id
    • The unique Id of a GameObject, Ids are unique on a per cluster basis.
    • Getting the Id of a gameObject: mId = obj.Id
    • Referencing a gameObj from a known Id: mGameObj = GameObj(mId)</code
  • Name
    • Getter: mName = mObj:GetName()
    • Setter: mObj:SetName("Samogh the Balcksmith")

Hue


Tips

  • Obj variables should only contain data you are intending to persist to disk, especially since reading from an ObjVar immediately after setting it will not always return the new value.
  • GameObj can communicate between each other using SendMessage just like Modules.