GameObj
Game Object (GameObj) is a Dynamic object within the game that can occupy a position of the world, including a Container. Game Objects are the most common of all Objects and can have Variables and/or Modules attached to them.
A potion, a monster, a door, and a sword are all examples of GameObjs.
Game Object Properties
- Id
- The unique Id of a GameObject, Ids are unique on a per cluster basis.
- Getting the Id of a gameObject:
mId = obj.Id
- Referencing a gameObj from a known Id:
mGameObj = GameObj(mId)</code
- Name
- Getter:
mName = mObj:GetName()
- Setter:
mObj:SetName("Samogh the Balcksmith")
- Getter:
Hue
Tips
- Obj variables should only contain data you are intending to persist to disk, especially since reading from an ObjVar immediately after setting it will not always return the new value.
- GameObj can communicate between each other using SendMessage just like Modules.