Installation Instructions

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Revision as of 21:09, 28 October 2016 by Kade CS (talk | contribs)
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Currently only support for Windows will be provided. Running the server on other systems is planned but with no ETA.

  1. Extract the server installation package to a folder you have write permissions to. Don't put it in program files.
  2. Install the Microsoft C++ x86 runtime (https://www.microsoft.com/en­us/download/details.aspx?id=40784). NOTE: Even if you are running a 64 bit OS, you still need the x86 runtime since the shard server currently runs as a 32 bit application.


Standalone Shard (Single Region Server)

  1. Edit the ClusterConfig.xml file for your setup. READ THE comments in the config file explaining each option.
  2. Add an entry in the AccessList.xml for you user id to grant you god access
  3. Run the game using the "Shard Server" shortcut. If you have issues with the shortcut, create your own running Build/ShardServer.exe with the main folder as the working directory.
  4. To connect to your server, enter the IP address you used in you the ServerAddresss field of your ClusterConfig.xml.


Cluster (Multi Region Server)

  1. If you are the cluster admin, you must request a cluster from Citadel Studios. Each admin during Pre­Alpha is allowed one cluster server for free. Email [email protected] to get one.
  2. Each machine that is running regions must have a full copy of the server including all of your (optional) up to date mod files.
  3. Edit the ClusterConfig.xml file for your setup. READ THE comments in the config file explaining each option. You do not need to edit any of the options in the standalone section.
  4. You can run launcher.py (Requires Python 2.7) which gives you control over launching and killing your cluster regions. Alternatively, you can launch a region.
  5. By running the ShardsServer.exe with the region address as the first parameter. Make sure all regions in a cluster have a unique region address.

MODDER WARNING​: Mixing different mods on different regions can have unpredictable results so make sure all the regions are running the exact same mod files!