Difference between revisions of "ObjVarlist"
(Created page with "This is a list of ObjVar found on chars, creatures or items, and their meaning. * '''AttrXXX''' (where XXX = Str|Agi|Con|Int|Wis|Will). ** Applies to: chars. ** Meaning: it ho...") |
|||
Line 17: | Line 17: | ||
** Default: defined in each XML template. | ** Default: defined in each XML template. | ||
** Examples: Animal, Bandit, Cultists, Giant, Mercenary Thief, Rebels, Sewer, UndeadGraveyard, Villagers, Wolves. | ** Examples: Animal, Bandit, Cultists, Giant, Mercenary Thief, Rebels, Sewer, UndeadGraveyard, Villagers, Wolves. | ||
− | + | ---- | |
Add any variable you wish using: | Add any variable you wish using: | ||
* '''ObjVarName'''. | * '''ObjVarName'''. |
Revision as of 12:37, 26 January 2018
This is a list of ObjVar found on chars, creatures or items, and their meaning.
- AttrXXX (where XXX = Str|Agi|Con|Int|Wis|Will).
- Applies to: chars.
- Meaning: it holds the base value of each stat.
- Default: ServerSettings.Stats.IndividualStatMin (defined in globals/server_settings/stats.lua)
- Examples: any value allowed for stats.
- InfoMessage.
- Applies to: objects.
- Meaning: it's the message presented to the player when he tries to use the object, in the module info_on_use.lua.
- Default: not defined.
- Examples: "Powerful magic stops you from opening that."
- MobileTeamType.
- Applies to: mobiles.
- Meaning: it's the name of the faction or team that the creature belongs to.
- Default: defined in each XML template.
- Examples: Animal, Bandit, Cultists, Giant, Mercenary Thief, Rebels, Sewer, UndeadGraveyard, Villagers, Wolves.
Add any variable you wish using:
- ObjVarName.
- Applies to:
- Meaning:
- Default:
- Examples: