Difference between revisions of "Custom Assets"
Supreem CS (talk | contribs) (Created page with "== The basics == Legends of Aria uses Unity3d Asset Bundles to load in custom content. We currently support two types of custom bundles: Custom Maps and Custom Object Librari...") |
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Legends of Aria uses Unity3d Asset Bundles to load in custom content. We currently support two types of custom bundles: Custom Maps and Custom Object Libraries. Currently the bundle locations are specified in the server configuration file for your server regions (ClusterConfig.xml, see below for syntax). | Legends of Aria uses Unity3d Asset Bundles to load in custom content. We currently support two types of custom bundles: Custom Maps and Custom Object Libraries. Currently the bundle locations are specified in the server configuration file for your server regions (ClusterConfig.xml, see below for syntax). | ||
− | * Note: Custom object libraries are global to the server. | + | * Note: Custom object libraries are global to the server and must be in ever ClusterConfig.xml used for that server. |
== Configuration Syntax == | == Configuration Syntax == |
Revision as of 16:23, 15 August 2017
The basics
Legends of Aria uses Unity3d Asset Bundles to load in custom content. We currently support two types of custom bundles: Custom Maps and Custom Object Libraries. Currently the bundle locations are specified in the server configuration file for your server regions (ClusterConfig.xml, see below for syntax).
- Note: Custom object libraries are global to the server and must be in ever ClusterConfig.xml used for that server.
Configuration Syntax
<Mod Name="MODNAME"> <ClientBundle Type="Scene" Name="CUSTOMMAPNAME">PATHTOBUNDLE</ClientBundle> <ClientBundle Type="ClientObjects" Name="CUSTOMLIBRARYNAME">PATHTOBUNDLE</ClientBundle> </Mod>
- Note: The bundle path can be a local path for testing but for your live community server you will need to host the file on a web server. In the future, Citadel will look into providing a host for cluster subscribers.