Difference between revisions of "God Commands"
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+ | NOTE: For a full list of commands, either type /help in game or open the scriptcommands.lua file (the command entries are at the bottom of the file) | ||
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== Mortal Commands == | == Mortal Commands == | ||
These are commands that anyone can run, including players. | These are commands that anyone can run, including players. |
Revision as of 01:12, 11 January 2017
NOTE: For a full list of commands, either type /help in game or open the scriptcommands.lua file (the command entries are at the bottom of the file)
Contents
Mortal Commands
These are commands that anyone can run, including players.
custom
/custom | Will present you with a window for creating custom commands you can put on your action bar. Also useful for finding the name of an Icon for UserActionData. |
GameObj Commands
create
/create [object_template_name] | Create a GameObj by name. Given no name or the name cannot be found, you will be presented with a menu of close results. |
opencontainer
/opencontainer [objectId] | Given no objectId will provide a target option. Opens the container specified, presenting the contents. |
System Commands
Commands useful for general maintenance, debugging, or mod testing.
info
/info | Prompts for target, upon target will present a detailed window for the targeted GameObj. This window allows for reloading/detaching/attaching Modules and manipulating Object Variables. |
reload
/reload module_name | Will globally reload all instances of the module specified, allows for reloading script modifications without a server restart.
To reload modifications in player.lua for all active players you can do /reload player though be aware this can cause the server to stall while it reloads so always warn them before hand! |
reloadtemplates
/reloadtemplates | Will reload all xml files |
resetworld
/resetworld [force] | Reset and reseed the world while preserving items with NoReset ObjVar, optionally pass force to skip dialog confirmation. |