Difference between revisions of "ProjectPhoenix File Structure Scripts"

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! Filename !! Description
 
! Filename !! Description
 
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| /scripts/effect_dummy.lua ||  
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| /scripts/effect_pulsing_colors.lua || neat script for items colors fading in and out
 
|-
 
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| /scripts/effect_pulsing_colors.lua ||  
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| /scripts/item_properties.lua || handles initialization of gear with the item_properties.lua
 
|-
 
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| /scripts/item_properties.lua ||  
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| /scripts/loot_generation.lua || holds the loot generation code for normal and magic items
 
|-
 
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| /scripts/loot_generation.lua ||  
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| /scripts/merchant.lua || Core file that has all the event handlers and code to run merchants
 
|-
 
|-
| /scripts/merchant.lua ||  
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| /scripts/merchant_initializer.lua || handles initialization of merchant data
 
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|-
| /scripts/merchant_initializer.lua ||  
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| /scripts/merchant_item_value_definitions.lua || definition file for prices on item templates
 
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| /scripts/merchant_item_value_definitions.lua ||  
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| /scripts/merchant_item_value_functions.lua || functions to add custom item prices too
 
|-
 
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| /scripts/merchant_item_value_functions.lua ||  
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| /scripts/player_handle_faction.lua || event type code for the faction system
 
|-
 
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| /scripts/player_handle_faction.lua ||
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| /scripts/player_handle_quest.lua || event type code for the quest system
 
|-
 
|-
| /scripts/player_handle_quest.lua ||  
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| /scripts/player_handle_spawner.lua || event type code for the spawner system
 
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| /scripts/player_handle_spawner.lua ||  
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| /scripts/player_item_properties.lua || item property code for equipment on player
 
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| /scripts/player_item_properties.lua ||  
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| /scripts/quest_giver.lua || Core quest giver and handlers
 
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|-
| /scripts/quest_giver.lua ||  
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| /scripts/quest_giver_initializer.lua || quest giver initialization
 
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| /scripts/quest_giver_initializer.lua ||  
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| /scripts/quest_helpers.lua || helper functions for the quest system
 
|-
 
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| /scripts/quest_helpers.lua ||  
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| /scripts/quest_information.lua || Core location that holds all quest data
 
|-
 
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| /scripts/quest_information.lua ||
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| /scripts/quest_npc_dialog_window.lua || Has the dynamic window system for quest givers and quest log
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| /scripts/quest_npc_dialog_window.lua ||  
 
 
|-
 
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| /scripts/region.lua ||  
 
| /scripts/region.lua ||  

Revision as of 15:00, 17 June 2018

back to Project Phoenix#Files

Filename Description
/scripts/effect_pulsing_colors.lua neat script for items colors fading in and out
/scripts/item_properties.lua handles initialization of gear with the item_properties.lua
/scripts/loot_generation.lua holds the loot generation code for normal and magic items
/scripts/merchant.lua Core file that has all the event handlers and code to run merchants
/scripts/merchant_initializer.lua handles initialization of merchant data
/scripts/merchant_item_value_definitions.lua definition file for prices on item templates
/scripts/merchant_item_value_functions.lua functions to add custom item prices too
/scripts/player_handle_faction.lua event type code for the faction system
/scripts/player_handle_quest.lua event type code for the quest system
/scripts/player_handle_spawner.lua event type code for the spawner system
/scripts/player_item_properties.lua item property code for equipment on player
/scripts/quest_giver.lua Core quest giver and handlers
/scripts/quest_giver_initializer.lua quest giver initialization
/scripts/quest_helpers.lua helper functions for the quest system
/scripts/quest_information.lua Core location that holds all quest data
/scripts/quest_npc_dialog_window.lua Has the dynamic window system for quest givers and quest log
/scripts/region.lua
/scripts/region_dynamic_window.lua
/scripts/scriptcommands_item_properties.lua
/scripts/spawner.lua
/scripts/spawner_comand_editor_window.lua
/scripts/spawner_edit_window.lua
/scripts/spawner_hue_picker.lua
/scripts/spawner_on_chest_open.lua
/scripts/spawner_tables.lua
/scripts/spawner_tooltip.lua
/scripts/systems_factions.lua
/scripts/systems_factions_window.lua
/scripts/system_factions_window_handler.lua
/scripts/globals/incl_custom_quests.lua
/scripts/globals/incl_custom_systems.lua
/scripts/globals/incl_loot_tables.lua