Difference between revisions of "RegisterEventHandler"

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(RegisterEventHandler(...) =)
(Prototype)
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Parameters:
 
Parameters:
 
{|
 
{|
| (LuaEventType) mEvent: || The event type the handler shall respond to (EventType.Message, EventType.Timer, etc ...)
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| <code>(LuaEventType) mEvent:</code> || The event type the handler shall respond to (EventType.Message, EventType.Timer, etc ...)
 
|-
 
|-
| (string)mEventIdentifier: || Event Identifier of the specific event (described in the [[http://shardsonline.com/lN2rwhz4jSVambqesEBZ/lua-reference/events.html Events]] section of the documentation
+
| <code>(string)mEventIdentifier:</code> || Event Identifier of the specific event (described in the [http://shardsonline.com/lN2rwhz4jSVambqesEBZ/lua-reference/events.html Events] section of the documentation
 
|-
 
|-
| (function)mEventHandler: || Handler function reference. Can be a function name or a function defined inline.
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| <code>(function)mEventHandler:</code> || Handler function reference. Can be a function name or a function defined inline.
 
|}
 
|}
 
Return Values
 
Return Values
  (boolean) mBool: True on success. False otherwise.
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  none
  
 
=== Notes and Caveats ===
 
=== Notes and Caveats ===

Revision as of 18:50, 1 November 2016

RegisterEventHandler official Doc
RegisterSingleEventHandler official Doc
OverrideEventHandler official Doc

RegisterEventHandler(...) =

Function Type: Engine API
Function Category: Global

Description

Registers an event handler which calls the specified function when the Events fires with a matching event identifier.

Prototype

RegisterEventHandler( (EventType)mEvent, (string)mEventIdentifier, (function)mEventHandler) 

Parameters:

(LuaEventType) mEvent: The event type the handler shall respond to (EventType.Message, EventType.Timer, etc ...)
(string)mEventIdentifier: Event Identifier of the specific event (described in the Events section of the documentation
(function)mEventHandler: Handler function reference. Can be a function name or a function defined inline.

Return Values

none

Notes and Caveats

These handlers are not saved and must be registered every time the object is loaded.