Difference between revisions of "GizmosBossSpawner"

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(Example BossSpawner Table)
(Example BossSpawner GameObject)
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==Example BossSpawner GameObject==
 
==Example BossSpawner GameObject==
 +
example_bossapwner_undead.lua
 +
<syntaxhighlight lang="Xml">
 +
<ObjectTemplate>
 +
  <Name>[959555]Example BossSpawner Undead</Name>
 +
<Color>CDEDCD</Color>
 +
<ObjectVariableComponent>
 +
<StringVariable Name="Data.BossKey">ExampleBossSpawnerUndead</StringVariable>
 +
</ObjectVariableComponent>
 +
<ClientId>12</ClientId>
 +
<ScriptEngineComponent>
 +
<LuaModule Name="example_bossspawner_undead" />
 +
</ScriptEngineComponent>
 +
</ObjectTemplate>
 +
</syntaxhighlight>

Revision as of 18:15, 8 March 2022

Download Merchant System

  • Download the file here
  • simply unzip the scripts and template folder over as this is all independent from citadels code.

Intro To Boss Spawner

Core Files of Boss Spawner

Tables of the Boss Spawner

Example BossSpawner Table

example_bossapwner_undead.lua
require 'boss_spawner.boss_spawner'

-- restart after 7200 seconds (2 hours)
-- this overrides the boss_spawner_config TimerRestartDelay
BossSpawner.Config.TimerRestartDelay = 7200

-- custom BossSpawner table to hold our spawn information
BossSpawner.ExampleBossSpawnerUndead =
{
	-- the stage to start with when turning on or restarting
	StartingStage = "Stage1",
	Stages =
	{
		Stage1 =
		{
			MonsterList = {"skeleton","zombie",},
			TotalWaves = 4,
			MonstersPerWave = {Base = 1, Bonus = 1},
			Range = {Min = 4, Max = 8},
			StartWaveMessage = "Undead appear around you.",
			NextStage = "Stage2",
		},		
		Stage2 =
		{
			MonsterList = {"skeleton","zombie","skeleton_archer",},
			TotalWaves = 3,
			MonstersPerWave = {Base = 1, Bonus=2},
			Range = {Min = 4, Max = 8},
			StartWaveMessage = "An undead presence begins to fill the air.",
			NextStage = "Stage3",
		},		
		Stage3 =
		{
			MonsterList = {"skeleton","zombie","skeleton_archer","skeleton_mage",},
			TotalWaves = 2,
			MonstersPerWave = {Base = 2, Bonus=3},
			Range = {Min = 4, Max = 8},
			StartWaveMessage = "You feel something approaching from the world of the dead.",
			NextStage = "Stage4"
		},		
		Stage4 =
		{
			MonsterList = {"skeleton_hq",},
			TotalWaves = 1,
			MonstersPerWave = {Base = 1, Bonus=0},
			Range = {Min = 4, Max = 8},
			StartWaveMessage = "An undead champiion appears to destroy you.",
			NextStage = "EndStage"
		},		
	}
}

Example BossSpawner GameObject

example_bossapwner_undead.lua
<ObjectTemplate>
  	<Name>[959555]Example BossSpawner Undead</Name>
	<Color>CDEDCD</Color>
	<ObjectVariableComponent>		
		<StringVariable Name="Data.BossKey">ExampleBossSpawnerUndead</StringVariable>
	</ObjectVariableComponent>
	<ClientId>12</ClientId>
	<ScriptEngineComponent>
		<LuaModule Name="example_bossspawner_undead" />
	</ScriptEngineComponent>
</ObjectTemplate>