Difference between revisions of "Mod Folder Structure"
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* ObjectTagDefinitions.xml | * ObjectTagDefinitions.xml | ||
* mapdata/MAPNAME/StaticCollision.xml | * mapdata/MAPNAME/StaticCollision.xml | ||
− | [[Category: | + | [[Category:Modding]] |
Revision as of 22:02, 29 October 2016
For simplicity, Shards Online modding operates by adding and/or replacing files in the default (base) rules. This means that the folder structure is exactly the same as the one provided for the base. You can see the base folder structure and data/script files by browsing to ‘Build/base’ in your server folder.
Each subfolder in the ‘mods’ folder is its own mod and has a copy of this folder structure.
Tips
Not all files in the base folder are overridable (moddable). Here is a full list of these files:
- ClientIdReference.txt
- ObjectCollisionData.xml
- ObjectTagDefinitions.xml
- mapdata/MAPNAME/StaticCollision.xml