Difference between revisions of "NDDynamicSpawners"
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<p style="color: #DDDD88;font-size: 16px;width:60%;margin: 0 auto">Object Variables</p> | <p style="color: #DDDD88;font-size: 16px;width:60%;margin: 0 auto">Object Variables</p> | ||
<div style="width:60%;margin: 0 auto"> | <div style="width:60%;margin: 0 auto"> | ||
− | * spawnRadius | + | * spawnRadius - how far away from the dynamic spawner to place objects spawned |
* SpawnRateIncrease | * SpawnRateIncrease | ||
− | * spawnEffect | + | * spawnEffect - effect that plays when objects spawn from the spawner |
* spawnMode - Choices are Random or Progressive, defaults to Random | * spawnMode - Choices are Random or Progressive, defaults to Random | ||
− | * lootMode | + | * lootMode - you can pick NoLoot as your string modifier to stop objects from spawning loot |
* progressModifier | * progressModifier | ||
</div> | </div> |
Revision as of 02:43, 8 December 2019
Example Dynamic Spawner Universal Template
Object Variables
- spawnRadius - how far away from the dynamic spawner to place objects spawned
- SpawnRateIncrease
- spawnEffect - effect that plays when objects spawn from the spawner
- spawnMode - Choices are Random or Progressive, defaults to Random
- lootMode - you can pick NoLoot as your string modifier to stop objects from spawning loot
- progressModifier
Initializer Variables
- TriggerSpawnTeamType
- TriggerDeathRadius
- TriggerChance
- SpawnKey
- HUDVars
- SpawnObjVars
- ProgressMessages
Below is an example of a typical Dynamic Spawner template file for Rebels.
<ObjectTemplate> <ClientId>2</ClientId> <Name>Dynamic Undead Spawner</Name> <ObjectVariableComponent> <DoubleVariable Name="spawnRadius">20</DoubleVariable> <StringVariable Name="spawnEffect">none</StringVariable> <DoubleVariable Name="SpawnRateIncrease">1.03</DoubleVariable> <StringVariable Name="spawnMode">Progressive</StringVariable> <StringVariable Name="lootMode">Weighted</StringVariable> <DoubleVariable Name="progressModifier">2.5</DoubleVariable> </ObjectVariableComponent> <ScriptEngineComponent> <LuaModule Name="dynamic_spawn_controller_universal"> <Initializer> { TriggerSpawnTeamType = "Demon", TriggerDeathRadius = 30, TriggerChance = 0.1, TeamType = "Corruption1", SpawnKey = "Corruption1DynamicSpawner", HUDVars = { Title = "Pitiful Calamity", Description = "Kill the demons that are gathering around the pit." }, ProgressMessages = { "A low rumble can be heard coming from the pit.", nil, nil, "A demon emerges from the pit.", }, SpawnObjVars = { ["AI-StationedLeash"] = false, ["AI-LeashDistance"] = 20, ["AI-CanWander"] = true, } } </Initializer> </LuaModule> </ScriptEngineComponent> </ObjectTemplate>