Difference between revisions of "Project Phoenix 2 Merchants"

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(System Breakdown)
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==Welcome==
 
==Welcome==
 
The merchant system would seem to have the most complexity of the systems that come with Project Phoenix. It is very table heavy, powerful and easy to modify. The merchant system works as 2 systems together. One being able to act like a vendor and the other to act like a general conversation system for player to npc communication.
 
The merchant system would seem to have the most complexity of the systems that come with Project Phoenix. It is very table heavy, powerful and easy to modify. The merchant system works as 2 systems together. One being able to act like a vendor and the other to act like a general conversation system for player to npc communication.
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==Files==
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*scripts\merchants\merchant.lua
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*scripts\merchants\merchant_localization.lua
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*scripts\merchants\merchant_settings.lua
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*scripts\merchants\merchant_ui.lua
  
 
==System Breakdown==
 
==System Breakdown==

Revision as of 14:53, 30 July 2019

Welcome

The merchant system would seem to have the most complexity of the systems that come with Project Phoenix. It is very table heavy, powerful and easy to modify. The merchant system works as 2 systems together. One being able to act like a vendor and the other to act like a general conversation system for player to npc communication.

Files

  • scripts\merchants\merchant.lua
  • scripts\merchants\merchant_localization.lua
  • scripts\merchants\merchant_settings.lua
  • scripts\merchants\merchant_ui.lua

System Breakdown

  • Merchant - covers the general information needed to understand the merchant system
  • Features - covers the merchant features system
  • Names - covers the merchant naming system
  • Outfits - covers the merchant outfit system
  • Stores - covers the merchant store system
  • Styles - covers the merchant styles system