Difference between revisions of "Project Phoenix 2 Merchants"
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The merchant system would seem to have the most complexity of the systems that come with Project Phoenix. It is very table heavy, powerful and easy to modify. The merchant system works as 2 systems together. One being able to act like a vendor and the other to act like a general conversation system for player to npc dialog. | The merchant system would seem to have the most complexity of the systems that come with Project Phoenix. It is very table heavy, powerful and easy to modify. The merchant system works as 2 systems together. One being able to act like a vendor and the other to act like a general conversation system for player to npc dialog. | ||
==System Breakdown== | ==System Breakdown== | ||
− | *Merchant | + | *[[Project_Phoenix_2_Merchant_Information|Merchant]] |
− | *Features | + | *[[Project_Phoenix_2_Merchant_Features|Features]] |
− | *Names | + | *[[Project_Phoenix_2_Merchant_Names|Names]] |
− | *Outfits | + | *[[Project_Phoenix_2_Merchant_Outfits|Outfits]] |
− | *Stores | + | *[[Project_Phoenix_2_Merchant_Stores|Stores]] |
− | *Styles | + | *[[Project_Phoenix_2_Merchant_Styles|Styles]] |
Revision as of 14:31, 30 July 2019
Welcome
The merchant system would seem to have the most complexity of the systems that come with Project Phoenix. It is very table heavy, powerful and easy to modify. The merchant system works as 2 systems together. One being able to act like a vendor and the other to act like a general conversation system for player to npc dialog.