Difference between revisions of "Dynamic Windows Tutorial Part 2"
(Created page with "==TestTool.Lua== function ShowTestWindow(user,controlobject) local dynamicWindow = DynamicWindow("DynamicWindowHandler","",300,300,-150,-150,"TransparentDraggable","Cent...") |
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==TestTool.Xml== | ==TestTool.Xml== | ||
+ | <ObjectTemplate> | ||
+ | <Name>Test Window</Name> | ||
+ | <ClientId>2</ClientId> | ||
+ | <SharedStateEntry name="Weight" type="int" value="1"/> | ||
+ | <ScriptEngineComponent> | ||
+ | <LuaModule Name="your_script_name"/> | ||
+ | </ScriptEngineComponent> | ||
+ | </ObjectTemplate> |
Revision as of 04:33, 12 March 2019
TestTool.Lua
function ShowTestWindow(user,controlobject) local dynamicWindow = DynamicWindow("DynamicWindowHandler","",300,300,-150,-150,"TransparentDraggable","Center") dynamicWindow:AddImage(1,1,"Blank",300,300,"Simple","252525") DrawCloseButton(271,5,dynamicWindow) --test dynamic window code here user:OpenDynamicWindow(dynamicWindow,controlobject) end function DrawCloseButton(x,y,dynamicwindow) dynamicwindow:AddImage(x,y,"Blank",24,24,"Sliced","AA0000") dynamicwindow:AddImage(x+2,y+2,"Blank",20,20,"Sliced","770000") dynamicwindow:AddButton(x,y,"CloseButton","",24,24,"[FF7700]Close\n[FFFF00]closes this dynamic window.","",true,"Invisible") end RegisterEventHandler(EventType.DynamicWindowResponse,"DynamicWindowHandler", function (user,buttonId,fieldData) --add button click checks here end) RegisterEventHandler(EventType.Message, "UseObject", function(user, usedType) if(usedType=="Open Window") then ShowTestWindow(user,this) end if(usedType=="Refresh Modules") then ReloadModule(GetCurrentModule()) end if(usedType=="Test Code") then TestCodeFunction() end end) RegisterEventHandler(EventType.ModuleAttached, GetCurrentModule(), function() AddUseCase(this,"Open Window",true) AddUseCase(this,"Refresh Modules",false) AddUseCase(this,"Test Code",false) end)
TestTool.Xml
<ObjectTemplate> <Name>Test Window</Name> <ClientId>2</ClientId> <SharedStateEntry name="Weight" type="int" value="1"/> <ScriptEngineComponent> <LuaModule Name="your_script_name"/> </ScriptEngineComponent> </ObjectTemplate>